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Template:Damage/doc: Difference between revisions

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=== Extra ===
=== Extra ===
*The generated variables always follow this order in their names: damage type → passives → trait → pvp suffix, e.g. ''<nowiki>{{#var: total_damage_passive1_passive2_empowered_pvp}}</nowiki>''
*The generated variables always follow this order in their names: damage type → awk if awakening, empty if not → passives → trait → pvp suffix, e.g. ''<nowiki>{{#var: total_damage_awk_passive1_passive2_empowered_pvp}}</nowiki>''
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*A maximum of 2 passives can be considered. For the rare cases of a 3rd overlapping passive, just use external variables.
*A maximum of 2 passives can be considered. For the rare cases of a 3rd overlapping passive, just use external variables.
*No range implemented. Whenever you need to add in some inner skill mechanics with the use of bonus points like [[Sentimental Point System|Sentimental Points]], do it yourself.
*No range implemented. Whenever you need to add in some inner skill mechanics with the use of bonus points like [[Sentimental Point System|Sentimental Points]], do it yourself.
*If the skill has separate values inside Awakening for damage and hit count, this template can't be used for now (for the Awakening values at least).
*If the skill has separate values inside Awakening for damage and hit count, '''Useful''' trait can't be used (it doesn't even exist in the game at the moment, and if it does, just export to external variables and edit there).
*This template automatically rounds values to the second decimal place, so no need to worry about it.
*This template automatically rounds values to the second decimal place, so no need to worry about it.
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