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Mercenary Behavior: Difference between revisions

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| [[Image:MercenaryBehavior.png]]  
| [[Image:MercenaryBehavior.png]]  
| '''[Passive]''' Being a mercenary improves resistance to various status effects, allowing Raven to escape quickly from overheating, and reducing damage. This passive is applicable to: Wounds, bleeding, blind, mist, stun, confusion, panic, flatten-state, attack speed slowdown (from low kick), and movement speed slowdown (leg shot)
| '''[Passive]''' Being a mercenary improves resistance to various status effects, which allows Raven to escape quickly from overheating, and reducing damage. '''Mercenary Behavior''' is also allows Raven to recover from other status infliction.
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== Requirements ==
== Requirements ==
{| cellpadding=5 border=1 style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
! Class            !! Master !! Level Required !! SP Cost per Level
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|align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
| [[Weapon Taker]] || Lv. 20 || 30             || 3        
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Level Required'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Cost Per Level'''
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| [[Weapon Taker]]
| align=center | Lv.20
| align=center | 30
| align=center | 3
|}
|}
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== Skill Information ==
== Skill Information ==
{| cellpadding=5 border=1 style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#D3D3D3"
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill Level'''
! Skill Level !! Level Required !! Debuff Time<br>Reduction !! Overheat Damage<br>Reduction
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Level<br>Required '''
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Debuff Time<br>Reduction''' 
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Overheat Damage<br>Reduction'''
|-
| 1
| align=center | 30
| align=center | 25%
| align=center | 25%
|-
| 2
| align=center | 30
| align=center | 27.5%
| align=center | 27.5%
|-
| 3
| align=center | 31
| align=center | 30%
| align=center | 30%
|-
|-
| 4
| align="left" | 1 || rowspan="2" | 30 || colspan="2" | 25%
| align=center | 34
| align=center |  
| align=center |
|-
|-
| 5
| align="left" | 2 || colspan="2" | 27.5%
| align=center | 37
| align=center |  
| align=center |
|-
|-
| 6
| align="left" | 3 || 31 || colspan="2" | 30%
| align=center | 40
| align=center |  
| align=center |
|-
|-
| 7
| align="left" | 4 || 34 || colspan="2" | 32.5%
| align=center | 43
| align=center |  
| align=center |  
|-
|-
| 8
| align="left" | 5 || 37 || colspan="2" | 35%
| align=center | 46
| align=center |  
| align=center |  
|-
|-
| 9
| align="left" | 6 || 40 || colspan="2" | 37.5%
| align=center | 49
| align=center |  
| align=center |  
|-
|-
| 10
| align="left" | 7 || 43 || colspan="2" | 40%
| align=center | 52
| align=center |  
| align=center |  
|-
|-
| 11
| align="left" | 8 || 46 || colspan="2" | 42.5%
| align=center | 55
| align=center |  
| align=center |  
|-
|-
| 12
| align="left" | 9 || 49 || colspan="2" | 45%
| align=center | 58
| align=center |  
| align=center |  
|-
|-
| 13
| align="left" | 10 || 52 || colspan="2" | 47.5%
| align=center | 61
| align=center |  
| align=center |  
|-
|-
| 14
| align="left" | 11  || 55 || colspan="2" | 50%
| align=center | 64
| align=center |  
| align=center |  
|-
|-
| 15
| align="left" | 12 || 58 || colspan="2" | 52.5%
| align=center | 67
| align=center |  
| align=center |  
|-
|-
| 16
| align="left" | 13 || 61 || colspan="2" | 55%
| align=center | 70
| align=center |  
| align=center |  
|-
|-
| 17
| align="left" | 14 || 64 || colspan="2" | 57.5%
| align=center | 73
| align=center |  
| align=center |  
|-
|-
| 18
| align="left" | 15 || 67 || colspan="2" | 60%
| align=center | 76
| align=center |  
| align=center |  
|-
|-
| 19
| align="left" | 16 || 70 || colspan="2" | 62.5%
| align=center | 79
| align=center |  
| align=center |  
|-
|-
| 20(M)
| align="left" | 17 || 73 || colspan="2" |  
| align=center | 82
| align=center |  
| align=center |  
|}
|}
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== Trivia ==
== Trivia ==
*Status infliction affected includes: [[Status Effects|Weapon El-Enchanted Inflictions and Skills/Combos Inflictions excluding Atomic Shield Debuff and Marked By Delay Fire]].
*Many of the status effects that [[Weapon Taker]] gains resistance to through '''Mercenary Behavior''' are effects commonly used by other players(wounds, movement reduction, attack speed reduction, stun, panic, etc.), meaning this passive is exceptionally useful in PVP.
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Many of the status effects that [[Weapon Taker]] gains resistance to through '''Mercenary Behavior''' are effects commonly used by other players(wounds, movement reduction, attack speed reduction, stun, panic, etc.), meaning this passive is exceptionally useful in PVP.
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[[Category:Weapon Taker Skills]]
[[Category:Weapon Taker Skills]]
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