Leg Shot: Difference between revisions

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<div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|300}}</div>
__NOTOC__{{Languages|Leg Shot}}
<div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|400}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" |  [[Image:SI_LEGSHOT.png]] <br>
| [[File:SI_LEGSHOT.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]'''  [[Chung]] shoots the enemy in the leg with one of the Silver Shooters, causing their Movement and Jump speed to be reduced.
| {{SkillType|A}} Fire at the legs to slow movement. The magic bullet penetrates all enemies.
|}
|}
<br>


== Requirements ==
{{ADSquareSkill}}


== Requirements  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
! Class             !! Master !! Level Required !! SP Cost per Level !! Alternative
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|-
|-
| [[Deadly Chaser]]
| [[Deadly Chaser]] || Lv. 20 || 50            || 4                || [[Rumble Shot]]
| <center>Lv5</center>
| <center>75SP</center>
|}
|}
 
<br>


== Skill Information  ==
== Skill Information  ==
{{VersionTabs
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|NA=
|-
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet<br>(Magical) !! colspan=2 | {{se||Move Slowdown||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
{{!}}-
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
! Movement / Jump Speed !! Duration
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Damage (Magical)'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Max Hits'''
| align="left" | 1 || rowspan="2" | 50 || 474% || -25% || 5 seconds || rowspan="12" | 30 MP || rowspan="12" | 6 Seconds
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''DeBuff'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Duration'''
| align="left" | 2 || 495% || -28% || 6 Seconds
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
| align="left" | 3 || 53 || 516% || -31% || 7 Seconds
{{!}}-
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Movement Speed Reduction'''
| align="left" | 4 || 57 || 537% || -34% || 8 Seconds
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Jump Speed Reduction'''
|-
{{!}}-
| align="left" | 5 || 61 || 559% || -37% || 9 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1  
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 230%
| align="left" | 6 || 65 || 580% || -40% || 10 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1(2 at point blank)
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30%
| align="left" | 7 || 69 || 601% || -43% || 11 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 Seconds
| align="left" | 8 || 73 || 623% || -46% || 12 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP  
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 6 Seconds
| align="left" | 9 || 77 || 644% || -49% || 13 Seconds
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
| align="left" | 10 || 81 || 665% || -52% || 14 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 256%
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 37.5%
| align="left" | 11 || 85 || 687% || -55% || 15 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8%
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 Seconds
| align="left" | 12 || 89 || 708% || -58% || 16 Seconds
{{!}}-
|}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
<br>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 284%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 45%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 315%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 52.5%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 16%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 60%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 Seconds
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Damage (Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''DeBuff'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Movement Speed Reduction'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Jump Speed Reduction'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 1(2 at point blank)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 30 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 7 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 400%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 450%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 32.5%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 500%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 600%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 55%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13 Seconds
{{!}}}
}}


== Tips and Details ==
[[File:Legshot.png|right|thumb|Move Slowdown Debuff Icon]]
*When pulling out the Silver Shooter, Chung will inflict damage which is not stated in the tooltip.
*Since the shot is fired at a downward angle, this skill's range can be utilized to your advantage by firing while standing on a downward slope.
<br>


==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! rowspan=2 | Changes
|-
! KR !! NA
|-
| 07/07/2011 || 08/01/2012 || colspan=2 align="left" |
*'''Leg Shot''' added.
|-
| 03/29/2012 || - || align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Duration increased.}}
*{{nerf|Cooldown increased.}}
*{{nerf|Move Slowdown effect decreased.}}
|-
| 11/07/2013 || 02/12/2014 || align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Bullet pierces everything.}}
|-
| 07/10/2014 || - || align="left" |
*{{buff|MP cost decreased.}}
*{{buff|"Jump Speed decreased" increased.}}
*{{buff|Cooldown time decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 08/20/2015 || 01/27/2016 || align="left" |
*'''Leg Shot''' deleted.
|}
<br>


{{DCSkills}}
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=레그 샷  |KRName=Leg Shot
|CN=腿部射击 |CNName=Leg Shot
|FR=Tir dans la jambe |FRName=Leg Shot
}}
<br>


[[Category:Chung_Skills]]
[[Category: Active Skills]][[Category:Deleted Skills]]

Latest revision as of 10:50, 31 August 2022

[Active]
Fire at the legs to slow movement. The magic bullet penetrates all enemies.


Requirements

Class Master Level Required SP Cost per Level Alternative
Deadly Chaser Lv. 20 50 4 Rumble Shot


Skill Information

Skill Level Level Required Magic Bullet
(Magical)
 Enemy DebuffMove SlowdownEnemy DebuffMove Slowdown MP Usage Cooldown
Movement / Jump Speed Duration
1 50 474% -25% 5 seconds 30 MP 6 Seconds
2 495% -28% 6 Seconds
3 53 516% -31% 7 Seconds
4 57 537% -34% 8 Seconds
5 61 559% -37% 9 Seconds
6 65 580% -40% 10 Seconds
7 69 601% -43% 11 Seconds
8 73 623% -46% 12 Seconds
9 77 644% -49% 13 Seconds
10 81 665% -52% 14 Seconds
11 85 687% -55% 15 Seconds
12 89 708% -58% 16 Seconds


Tips and Details

Move Slowdown Debuff Icon
  • When pulling out the Silver Shooter, Chung will inflict damage which is not stated in the tooltip.
  • Since the shot is fired at a downward angle, this skill's range can be utilized to your advantage by firing while standing on a downward slope.


Updates

Date Changes
KR NA
07/07/2011 08/01/2012
  • Leg Shot added.
03/29/2012 -
  • Damage increased.
  • Duration increased.
  • Cooldown increased.
  • Move Slowdown effect decreased.
11/07/2013 02/12/2014
  • Damage increased.
  • Bullet pierces everything.
07/10/2014 -
  • MP cost decreased.
  • "Jump Speed decreased" increased.
  • Cooldown time decreased.
  • Damage decreased.
08/20/2015 01/27/2016
  • Leg Shot deleted.


Alternative Names

Server Name Translation
South Korea 레그 샷 Leg Shot
China (Simplified Chinese) 腿部射击 Leg Shot
France Tir dans la jambe Leg Shot