Module:CharStats: Difference between revisions

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     local stats = {};
     local stats = {};
     function readStats(stat, value1, value2, value3, value4)
     function readStats(stat, value1, value2, value3)
         stats[stat] = args[value1]
         stats[stat] = args[value1]
         if args[stat] == '2' then
         if args[stat] == '2' then
Line 15: Line 15:
             stats[stat] = args[value3]
             stats[stat] = args[value3]
         elseif args[stat] == '0' or args[stat] == nil then
         elseif args[stat] == '0' or args[stat] == nil then
             stats[stat] = args[value4]
             stats[stat] = args['l_unk']
         end
         end
     end
     end


     readStats('Speed', 'l_slow', 'l_average', 'l_fast', 'l_unk');
     readStats('Speed', 'l_slow', 'l_average', 'l_fast');
     readStats('Range', 'l_short', 'l_medium', 'l_long', 'l_unk');
     readStats('Range', 'l_short', 'l_medium', 'l_long');
     readStats('Difficulty', 'l_easy', 'l_normal', 'l_hard', 'l_unk');
     readStats('Difficulty', 'l_easy', 'l_normal', 'l_hard');


     local type = args.l_magical;
     local type = args.l_magical;

Latest revision as of 14:39, 7 July 2022

Documentation for this module may be created at Module:CharStats/doc

require('Module:CommonFunctions')
local getArgs = require('Module:Arguments').getArgs
local p = {}

-- Main process
function p.main(frame, title)
    local args = getArgs(frame);

    local stats = {};
    function readStats(stat, value1, value2, value3)
        stats[stat] = args[value1]
        if args[stat] == '2' then
            stats[stat] = args[value2]
        elseif args[stat] == '3' then
            stats[stat] = args[value3]
        elseif args[stat] == '0' or args[stat] == nil then
            stats[stat] = args['l_unk']
        end
    end

    readStats('Speed', 'l_slow', 'l_average', 'l_fast');
    readStats('Range', 'l_short', 'l_medium', 'l_long');
    readStats('Difficulty', 'l_easy', 'l_normal', 'l_hard');

    local type = args.l_magical;
    local type_img = '[[File:UI - Magical Class.png]]';
    if args['Damage'] == 'P' then
        type = args.l_physical;
        type_img = '[[File:UI - Physical Class.png]]';
    end

    local char_stats = mw.html.create('div'):addClass('char-stats');

    function addCell(cell_class, wikitext, has_span)
        local cell = char_stats:tag('div'):addClass(cell_class);
        if (has_span) then
            cell:tag('span'):wikitext(wikitext);
        else
            cell:wikitext(wikitext);
        end
    end

    addCell('char-stats-cat', args.l_speed, true);
    addCell('char-stats-active', stats['Speed']);
    addCell('char-stats-attack', type_img);
    addCell('char-stats-cat', args.l_range, true);
    addCell('char-stats-active', stats['Range']);
    addCell('char-stats-cat', args.l_difficulty, true);
    addCell('char-stats-active', stats['Difficulty']);
    addCell('char-stats-attack-caption', type, true);

    return char_stats;

end

return p