Triple Geyser: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! | ! Character Level !! Damage (Magical) !! Max Hits !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 20 || 408% || rowspan="2" | | | align="left" | 20 || 408% || rowspan="2" | 15 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 77 || 490% | | align="left" | [Enhanced] 77 || 490% | ||
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*This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor. | *This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor. | ||
*It is best used on larger opponents due to the fact more hits connect. | *It is best used on larger opponents due to the fact more hits connect. | ||
<br> | <br> | ||
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**Damage increased. | **Damage increased. | ||
*01/12/2017 KR | *01/12/2017 KR | ||
** | **Geyser hitboxes are now unified. | ||
<br> | <br> | ||