Sword Taker: Difference between revisions

From Elwiki
m (Changed the region specific dates. It was fine, but like I said, for consistency.)
m (I'd rather leave it as a separate point to differ it from the rest of the info. Added back something I cut off as well.)
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| '''Dash Launch'''  
| '''Dash Launch'''  
This is another launch combo, but you activate it by doing a dash attack and then using the ZZZ combo. This is similar to the Launch Combo, except that you do not launch yourself. Famous move for having low KD value.
This is another launch combo, but you activate it by doing a dash attack and then using the ZZZ combo. This is similar to the Launch Combo, except that you do not launch yourself. Famous move for having low KD value.
<br><br>
*''Post 2/14 KR patch''
Now launches a shorter distance.
Now launches a shorter distance.
| 100% Phy. Damage → 100% Phy. Damage → 100% Phy. Damage
| 100% Phy. Damage → 100% Phy. Damage → 100% Phy. Damage
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| '''Finisher'''  
| '''Finisher'''  
After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. The delay of the last hit may be followed (immediately) by certain Actives or Special Actives to extend the combo.
After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. The delay of the last hit may be followed (immediately) by certain Actives or Special Actives to extend the combo.
<br>''Post 2/14 KR patch''<br>
*''Post 2/14 KR patch:''  
This combo now has Super Armor applied along with a MP burn effect(-2 MP per slash). It does not need as many button presses to continue the combo.
This combo now has Super Armor applied along with a MP burn effect(-2 MP per slash). It does not need as many button presses to continue the combo.
| 200% Phy. Damage → 200% Phy. Damage → 100% Phy. Damage → 80% Phy. Damage continuously → 100% Phy. Damage
| 200% Phy. Damage → 200% Phy. Damage → 100% Phy. Damage → 80% Phy. Damage continuously → 100% Phy. Damage