Multi Head Shot: Difference between revisions

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| <font color="FFCC00">'''Shooting Mode'''</font>
| {{color|FFCC00|Shooting Mode|b=1}}
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times){{tt|*|[Enhanced] Max of 3 times}}
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times){{tt|*|[Enhanced] Max of 3 times}}
*30% chance to deal double damage.
*30% chance to deal double damage.
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage<br/>Chance !! rowspan=2 | Standby Mode<br/>Duration !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage<br/>Chance !! rowspan=2 | Standby Mode<br/>Duration !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Shot !! Additional Shot !! Shot !! Additional Shot !! Initial !! Additional
! Fire !! Additional Fire !! Fire !! Additional Fire !! Initial !! Additional
|-  
|-  
| colspan=10 | '''Normal'''
| colspan=10 | '''Normal'''
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== Total Damage ==
== Total Damage ==
{{Damage
{{Damage|true|Rose
|dmg=958, 681
|dmg=958, 681
|pvp_dmg=163, 117
|pvp_dmg=163, 117
|hits=3, 10
|hits=3, 0
|avg_hits=3, 0
|range_max=3.36952, 3.39264
|heavy=true
|heavy=true
|passive1=ECP System
|passive1=ECP System
|append=1, Over Strike
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
*Damage calculations exclude Double Damage effect.
|-
*Damage ranges from 0~100 additional MP consumed.
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[ECP System|Over Strike]]
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|-
! Minimum !! Maximum !! Minimum !! Maximum !! Minimum !! Maximum !! Minimum !! Maximum
|-
| {{PvE}}
| {{#var: avg_damage}}
| {{#var: total_damage}}
| {{#var: avg_damage_heavy}}
| {{#var: total_damage_heavy}}
| {{#var: avg_damage_passive1}}
| {{#var: total_damage_passive1}}
| {{#var: avg_damage_heavy_passive1}}
| {{#var: total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: avg_damage_pvp}}
| {{#var: total_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}}
| {{#var: total_damage_heavy_pvp}}
| {{#var: avg_damage_passive1_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: avg_damage_heavy_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
|}
*Excluding Double Damage effect.
<br>
<br>


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*You will fire the first '''Shot''' at the very beginning of the skill.
*You will fire the first '''Shot''' at the very beginning of the skill.
**The first shot will always be performed in the direction you're facing, regardless of the arrow key held.
**The first shot will always be performed in the direction you're facing, regardless of the arrow key held.
*MP will be consumed per sec only during the additional shots intervals.
*MP will be consumed per second only during the additional shots intervals.
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP.
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP.
*Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Shots''' in constant intervals while in Shooting Mode anyway.
*Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Fire''' in constant intervals while in Shooting Mode.
**Though when an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode.  
**Though when an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode.  
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.