Reload Cannon: Difference between revisions

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== Prerequisites ==
== Requirements ==
{{PreStart}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreRow|Class=Chung|Master=3|SP=0|Skill=-|Req=-}}
|-
{{PreEnd}}
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
<br>
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
|-
| [[Chung]]
| <center>Lv3</center>
| <center>0 SP</center>
|}


== Skill Information  ==
== Skill Information  ==
{|cellpadding="5"  style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000"
{|cellpadding="5"  style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000"
|-
|-
! scope="col" style="border-style: solid; border-width: 1px" | Skill Level  
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level'''
! scope="col" style="border-style: solid; border-width: 1px" | MP Usage
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Physical Damage'''
! scope="col" style="border-style: solid; border-width: 1px" | Damage<br>(physical)
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Number of Ammo Reloaded'''
! scope="col" style="border-style: solid; border-width: 1px" | Cool Down
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Mp Usage'''
! scope="col" style="border-style: solid; border-width: 1px" | Number of Ammo Reloaded
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Cooldown'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1 (M)
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 200%
| style="border-style: solid; border-width: 1px;" rowspan="2" | 1
| style="border-style: solid; border-width: 1px;" rowspan="3" | 20mp  
| style="border-style: solid; border-width: 1px;" rowspan="3" | 20mp  
| style="border-style: solid; border-width: 1px;" | 200%
| style="border-style: solid; border-width: 1px;" rowspan="3" | 6s
| style="border-style: solid; border-width: 1px;" rowspan="3" | 6s
| style="border-style: solid; border-width: 1px;" rowspan="2" | 1
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 250%
| style="border-style: solid; border-width: 1px;" | 250%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | 3(M)
| style="border-style: solid; border-width: 1px;" | 300%
| style="border-style: solid; border-width: 1px;" | 300%
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 2

Revision as of 10:20, 8 April 2012

Description


[Special Active] Chung swings the Destroyer upwards and reloads a cannonball.

Requirements

Class Master SP Requirement
Chung
Lv3
0 SP

Skill Information

Skill Level Physical Damage Number of Ammo Reloaded Mp Usage Cooldown
1 200% 1 20mp 6s
2 250%
3(M) 300% 2


Skill Note

Name: Opportune Reloading(KR)

Description: Adds a 50% chance of reloading one extra round.

Tips and Details

  • The swing does damage and does not knockdown.

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