Triple Geyser: Difference between revisions
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| {{SkillText|Light|85}} || 255 MP || {{SkillText|Heavy|144|120}} || 24 Seconds | | {{SkillText|Light|85}} || 255 MP || {{SkillText|Heavy|144|120}} || 24 Seconds | ||
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<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! rowspan=4 | Mode !! colspan=4 | Regular !! colspan=4 | [[Knight Emperor]] | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! rowspan=2 colspan=2 | Normal !! rowspan=2 colspan=2 | Destruction !! colspan=4 | [[Knight]] | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! colspan=2 | Normal !! colspan=2 | Destruction | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 723*20}}}}% || {{formatnum:{{#expr: 723*20*1.44}}}}% || {{formatnum:{{#expr: 723*20*1.5}}}}% || {{formatnum:{{#expr: 723*20*1.44*1.5}}}}% | |||
| {{formatnum:{{#expr: 723*20*1.1}}}}% || {{formatnum:{{#expr: 723*20*1.44*1.1 round2}}}}% || {{formatnum:{{#expr: 723*20*1.5*1.1}}}}% || {{formatnum:{{#expr: 723*20*1.44*1.5*1.1 round2}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 261*20}}}}% || {{formatnum:{{#expr: 261*20*1.44}}}}% || {{formatnum:{{#expr: 261*20*1.5}}}}% || {{formatnum:{{#expr: 261*20*1.44*1.5}}}}% | |||
| {{formatnum:{{#expr: 261*20*1.05}}}}% || {{formatnum:{{#expr: 261*20*1.44*1.05 round2}}}}% || {{formatnum:{{#expr: 261*20*1.5*1.05}}}}% || {{formatnum:{{#expr: 261*20*1.44*1.5*1.05 round2}}}}% | |||
|} | |} | ||
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{| style="border-collapse: collapse;" border="1" cellpadding="1" | {| style="border-collapse: collapse;" border="1" cellpadding="1" | ||
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| width="40" | [[File: | | width="40" | [[File:Dunno.png]] | ||
| align="center" width="150" | [[ | | align="center" width="150" | [[Knight]] | ||
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**How the hitbox works is not fully understood, but it seems most similar to [[Supreme Punishment]], where there is one overall hitbox and then 3 seperate hitboxes for the geysers (in this case split into 8 hits overall and 4 hits per pillar). | **How the hitbox works is not fully understood, but it seems most similar to [[Supreme Punishment]], where there is one overall hitbox and then 3 seperate hitboxes for the geysers (in this case split into 8 hits overall and 4 hits per pillar). | ||
*This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor. | *This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor. | ||
<br> | <br> | ||
Revision as of 06:10, 14 July 2019
File:ElSkill6.png | [Special Active: Bravery] Slam the ground to create three large pillars of fire. |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Knight | 20 |
Skill Information
PvE
Level Required | Fire Pillar (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
20 | 603% | 20 | 300 MP | 20 Seconds |
[Enhanced] | 723% |
PvP
Level Required | Fire Pillar (Magical) |
---|---|
20 | 218% |
[Enhanced] | 261% |
Skill Traits
Light Triple Geyser | Heavy Triple Geyser | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 85% | 255 MP | Damage increased to 144% Cooldown increased to 120% |
24 Seconds |
Total Damage
Mode | Regular | Knight Emperor | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Destruction | Knight | ||||||
Normal | Destruction | |||||||
Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | |
PvE | 14,460% | 20,822.4% | 21,690% | 31,233.6% | 15,906% | 22,904.64% | 23,859% | 34,356.96% |
PvP | 5,220% | 7,516.8% | 7,830% | 11,275.2% | 5,481% | 7,892.64% | 8,221.5% | 11,838.96% |
Related Skills
Knight Emperor
|
Tips and Details
- The Fire Pillars can deal up to 16 hits on most medium-sized enemies with the right positioning, though only large enough enemies will take all 20 hits.
- How the hitbox works is not fully understood, but it seems most similar to Supreme Punishment, where there is one overall hitbox and then 3 seperate hitboxes for the geysers (in this case split into 8 hits overall and 4 hits per pillar).
- This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
04/20/2015 | - |
▲ Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger. ▼ Unable to hit the enemies below the platform. | |
04/30/2015 | - |
| |
07/23/2015 | - |
▲ Moving distance increased. ▲ Skill's hitbox improved.
| |
06/30/2016 | 07/13/2016 |
▲ Moving distance increased. ▲ Skill's hitbox improved.
| |
12/29/2016 | - |
▲ Damage increased. | |
01/12/2017 | - |
| |
04/27/2017 | - |
▲ Damage increased. |
|
04/05/2018 | 04/18/2018 |
▲ Damage increased. | |
06/28/2018 | 07/11/2018 |
▲ Invincibility frames increased. |