Aero Tornado: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Aero Tornado.PNG]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Aero Tornado.PNG]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Shoots a large 'ball' 45 degrees downwards. Each hit lifts the monster gradually. (In Awaken mode 2 stingers will appear moving outwards in a circular motion for 10 rotations)
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Backflip into the air and shoot a giant wind-sphere 45 degrees downwards that deals heavy damage to any victim inside it.<br />(When in Awakening Mode, two weaker versions of [[Rail Stinger]]s will move in a circular pattern around the Wind-sphere 10 times)
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== Prerequisites ==
== Requirements ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreStart}}
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{{PreRow|Class=Rena|Master=5|SP=30|Skill=N/A|Req=N/A}}
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
{{PreEnd}}  
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
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| [[Rena]]
| <center>Lv5</center>
| <center>30SP</center>
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Skill Level'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Magical Damage'''</center>
| style="border-style: solid; border-width: 1px;" | '''Max hit'''
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Stinger Damage'''</center>
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Hits'''</center>
| style="border-style: solid; border-width: 1px;" | '''Magic Damage'''  
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''MP'''</center>
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| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Cooldown'''</center>
| style="border-style: solid; border-width: 1px;" | 1 
 
| style="border-style: solid; border-width: 1px;" rowspan="7" | 300 MP
| style="border-style: solid; border-width: 1px;" rowspan="7" | 10 hits <br>
| style="border-style: solid; border-width: 1px;" rowspan="7" |  
<br>30 seconds<br> <br>  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 238% each hit , stingers deals 101% each hit.
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| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 1
| rowspan="1" | 286% each hit , stingers deal 121% each hit.
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>238% Per Hit</center>
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>101% Per Hit</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>10 Hits</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>300MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>30 Seconds</center>
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| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | 333% each hit , stingers deal 141% each hit.
| rowspan="1" | <center>286% Per Hit</center>
| rowspan="1" | <center>121% Per Hit</center>
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| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | 381% each hit , stingers deal 161% each hit.
| rowspan="1" | <center>333% Per Hit</center>
| rowspan="1" | <center>141% Per Hit</center>
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| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | 452% each hit , stingers deal 192% each hit.
| rowspan="1" | <center>381% Per Hit</center>
| rowspan="1" | <center>161% Per Hit</center>
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| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 524% each hit , stingers deal 222% each hit.
| rowspan="1" | <center>452% Per Hit</center>
| rowspan="1" | <center>192% Per Hit</center>
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| style="border-style: solid; border-width: 1px;" | 7
| style="border-style: solid; border-width: 1px;" | 6
| rowspan="1" |  
| rowspan="1" | <center>524% Per Hit</center>
| rowspan="1" | <center>222% Per Hit</center>
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== Tips and Details  ==
== Tips and Details  ==
* Best used against [[Stoic]]/frozen enemies. Alternatively, the use of platforms can compensate for the lift.
* Best used against [[Stoic]]/frozen enemies. Alternatively, the use of platforms can compensate for the lift.