Magic Knight: Difference between revisions

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[[Image:Firefist.PNG]]
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
 
|-
'''Skill Name: Firefist (LOCKED)'''
!Image
 
!colspan="2"|Firefist
'''MP Usage:''' 20 MP
|-
 
|rowspan=6 |[[Image:Firefist.PNG]]
'''Cooldown:''' 5 seconds
|'''MP Usage:'''
 
|'''20 MP'''
'''Skill Description:''' Grabs the enemy inflicting immediate physical damage, and concentrating your magic power to cause major explosions. The explosions deal multiple hits of magic damage. (It is a special skill that needs to be unlocked.)
|-
 
|'''Cooldown:'''
'''Skill Mastery: (5SP)''' '''100%''' initial physical damage, '''60%''' magic damage (8 hits)
|'''5 seconds'''
 
|-
'''Prerequisites:''' '''40SP''' invested in skill tree
|'''Skill Description:'''
 
|Grabs the enemy inflicting immediate physical damage, and concentrating your magic power to cause major explosions. The explosions deal multiple hits of magic damage. (It is a special skill that needs to be unlocked.)
'''Info:''' Without this skill, Magic Knights would be limited to a lot less combos. It is mainly for trapping an enemy in a combo, but also charges your awakening bar fairly quickly. For the amount of MP it takes, it does a lot of damage when mastered.
|-
 
|'''Skill Mastery:'''
 
|'''(5SP)''' '''100%''' initial physical damage, '''60%''' magic damage (8 hits)
[[Image:Stoic.PNG]]
|-
 
|'''Prerequisites:'''
'''Skill Name: Stoic'''
|'''40SP''' invested in skill tree
 
|-
'''MP Usage:''' 50 MP
|'''Info:'''
 
|Without this skill, Magic Knights would be limited to a lot less combos. It is mainly for trapping an enemy in a combo, but also charges your awakening bar fairly quickly. For the amount of MP it takes, it does a lot of damage when mastered.
'''Cooldown:''' 20 seconds
|}
 
'''Skill Description:''' Become Super Armoured for a few seconds, but receive 100% more damage in this state.
 
'''Skill Mastery: (5SP)''' '''5 seconds''' of super armour
 
'''Prerequisites:''' '''55SP''' invested in skill tree
 
'''Info:''' Mainly for PvP, this skill allows you to start a combo on opponents without worrying about being interrupted. It is uncommon for Magic Knights to use this skill.
 




{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Stoic
|-
|rowspan=6 |[[Image:Stoic.PNG]]
|'''MP Usage:'''
|'''50 MP'''
|-
|'''Cooldown:'''
|'''20 seconds'''
|-
|'''Skill Description:'''
|Become Super Armoured for a few seconds, but receive 100% more damage in this state.
|-
|'''Skill Mastery:'''
|'''(5SP)''' '''5 seconds''' of super armour
|-
|'''Prerequisites:'''
|'''55SP''' invested in skill tree
|-
|'''Info:'''
|Mainly for PvP, this skill allows you to start a combo on opponents without worrying about being interrupted. It is uncommon for Magic Knights to use this skill.
|}


==== '''Special Actives''' ====
==== '''Special Actives''' ====