Resurrection: Difference between revisions

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:''For the [[Yama Raja]] passive by the same name, see [[Resurrection (Ara)]]''
:''For the [[Yama Raja]] passive by the same name, see [[Resurrection (Ara)]]''
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__NOTOC__{{Languages|Resurrection}}{{Development}}
Resurrection is the gameplay mechanic of reviving oneself or others after their HP has dropped to 0. Under most PvE circumstances, resurrecting oneself or an ally will come at the cost of a [[#Resurrection Stones|Resurrection Stone]]. In PvP, resurrection will be free but is typically based on a timer.
Resurrection is the gameplay mechanic of reviving oneself or others after their HP has dropped to 0. Under most PvE circumstances, resurrecting oneself or an ally will come at the cost of a [[#Resurrection Stones|Resurrection Stone]]. In PvP, resurrection will be free but is typically based on a timer.
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== Resurrecting ==
== [[File:Icon - Resurrection Stone.png|41px]] Resurrecting ==
=== Dungeons ===
=== Dungeons ===
When a player's HP drops to 0 in a dungeon, a countdown will begin where the player can choose to resurrect themselves and continue at the cost of one Resurrection Stone. If they chose not to, they will enter Spectator Mode and their screen to shift to the point of view of another player in their party. If every player fails to resurrect and they all enter Spectator Mode, the dungeon run will be over and is considered a loss.  
When a player's HP drops to 0 in a dungeon, a countdown will begin where the player can choose to resurrect themselves and continue at the cost of one Resurrection Stone. If they chose not to, they will enter Spectator Mode and their screen to shift to the point of view of another player in their party. If every player fails to resurrect and they all enter Spectator Mode, the dungeon run will be over and is considered a loss.  
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When a player's HP drops to 0 in a hunting field, a countdown will begin where the player can choose to resurrect themselves and continue at the cost of one Resurrection Stone. However, if a player refuses, they will be teleported back to a nearby town or rest area. Similar to resurrecting in dungeons, resurrecting oneself in a field will forcibly knock down every enemy on the map.
When a player's HP drops to 0 in a hunting field, a countdown will begin where the player can choose to resurrect themselves and continue at the cost of one Resurrection Stone. However, if a player refuses, they will be teleported back to a nearby town or rest area. Similar to resurrecting in dungeons, resurrecting oneself in a field will forcibly knock down every enemy on the map.


== Resurrection Stones ==
== [[File:Icon - Resurrection Stone.png|41px]] Resurrection Stones ==
[[File:HQ Shop Item 127030.png|thumb|A Resurrection Stone]]
[[File:HQ Shop Item 127030.png|thumb|A Resurrection Stone]]
Resurrection Stones are the primary method in which one can revive themselves. When reviving oneself or another, 1 Resurrection Stone will be consumed in the process. Every character will start with 10 Resurrection Stones which will refresh to 10 at the start of the day if the character has less than 10. Additional Resurrection Stones can be obtained from the ED Shop or as a random item in various item cubes.
Resurrection Stones are the primary method in which one can revive themselves. When reviving oneself or another, 1 Resurrection Stone will be consumed in the process. Every character will start with 10 Resurrection Stones which will refresh to 10 at the start of the day if the character has less than 10. Additional Resurrection Stones can be obtained from the ED Shop or as a random item in various item cubes.
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If a player does not have any Resurrection Stones, they can choose to use <!-- ## --> K-Ching to resurrect someone.
If a player does not have any Resurrection Stones, they can choose to use <!-- ## --> K-Ching to resurrect someone.


== Limited Resurrections ==
== [[File:Icon - Resurrection Stone.png|41px]] Limited Resurrections ==
Certain dungeons will impose a limit on the number of resurrections an individual can perform, forcing a player or party to fail the dungeon if they are incapable of completing it within the allotted revivals.
Certain dungeons will impose a limit on the number of resurrections an individual can perform, forcing a player or party to fail the dungeon if they are incapable of completing it within the allotted revivals.
===List of Dungeons with Resurrection Limits===
===List of Dungeons with Resurrection Limits===
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== Resurrection-type Skills and Titles ==
== [[File:Icon - Resurrection Stone.png|41px]] Resurrection-type Skills and Titles ==
Certain skills, as well as titles, can prevent death, bypassing the need to resurrect. When these effects are triggered, you will instead be knocked down while receiving some additional effects that vary depending on the source. Note that being afflicted by disabling status effects such as Stun on the same hit that would kill you will prevent you from being knocked down.
Certain skills, as well as titles, can prevent death, bypassing the need to resurrect. When these effects are triggered, you will instead be knocked down while receiving some additional effects that vary depending on the source. Note that being afflicted by disabling status effects such as Stun on the same hit that would kill you will prevent you from being knocked down.


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== Updates ==
== [[File:Icon - Resurrection Stone.png|41px]] Updates ==
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