Critical Strike: Difference between revisions
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| [[File:CNTrans6.png]]<br>[[File:CNTrans6A.png]] | | [[File:CNTrans6.png]]<br>[[File:CNTrans6A.png]] | ||
| {{SkillType|SA|B}} Create 5 sharp orbs to pull in surrounding enemies then does shockwave damage. Sharp orbs remain in generated area for 10 seconds and will ignore a set amount of enemies’ defense. The orbs can be retracted by pressing a skill key or is pulled in automatically after its duration. (Can also be activated midair) The number of sharp spheres give a | | {{SkillType|SA|B}} Create 5 sharp orbs to pull in surrounding enemies then does shockwave damage. Sharp orbs remain in generated area for 10 seconds and will ignore a set amount of enemies’ defense. The orbs can be retracted by pressing a skill key or is pulled in automatically after its duration. (Can also be activated midair) The number of sharp spheres give a {{se||Bleed}} debuff (Max 3 Stacks) | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
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! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! | ! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan="2" | {{se||Bleed}} !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
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! rowspan=2 | Cast Shockwave !! colspan=3 | Sharp Orb !! rowspan=2 | Cast Shockwave !! rowspan=2 | Sharp Orb !! rowspan=2 | Sharp Orb Retract | ! rowspan=2 | Cast Shockwave !! colspan=3 | Sharp Orb !! rowspan="2" |Duration !! rowspan="2" |Max Stacks!! rowspan="2" | Cast Shockwave !! rowspan=2 | Sharp Orb !! rowspan="2" | Sharp Orb Retract | ||
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! Sharp Orb !! Sharp Orb Retract !! Defense Ignore | ! Sharp Orb !! Sharp Orb Retract !! Defense Ignore | ||
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| colspan= | | colspan="12" | '''Normal''' | ||
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| {{PvE}} || 4334% || 426% || 815% || 50% || rowspan=2 | 4 Seconds || rowspan=2 | 1 || rowspan=2 | 22-44 || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | 23 Seconds | | {{PvE}} || 4334% || 426% || 815% || 50% || rowspan=2 | 4 Seconds || rowspan="2" |3|| rowspan="2" | 1 || rowspan=2 | {{tt|22-44|see [[#Tips and Details]]}} || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | 23 Seconds | ||
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| {{PvP}} || 1096% || 108% || 218% || 10% | | {{PvP}} || 1096% || 108% || 218% || 10% | ||
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| colspan= | | colspan="12" | '''[Enhanced]''' | ||
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| {{PvE}} || 4334% || 426% || 815% || 50% || rowspan=2 | 4 Seconds || rowspan=2 | 1 || rowspan=2 | 22-44 || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | 18 Seconds | | {{PvE}} || 4334% || 426% || 815% || 50% || rowspan=2 | 4 Seconds || rowspan="2" |3|| rowspan="2" | 1 || rowspan=2 | {{tt|22-44|see [[#Tips and Details]]}} || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | 18 Seconds | ||
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| {{PvP}} || 1096% || 108% || 218% || 10% | | {{PvP}} || 1096% || 108% || 218% || 10% | ||
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|dmg=4334, 426, 815 | |dmg=4334, 426, 815 | ||
|pvp_dmg=1096, 108, 218 | |pvp_dmg=1096, 108, 218 | ||
|avg_hits=1, 22, 5 | |avg_hits=1, 22, 5 | ||
|heavy=true | |heavy=true | ||
|no_max=true | |||
}} | }} | ||
*Average assumes 22 sharp orb hits. | *Average assumes 22 sharp orb hits. | ||
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==Tips and Details== | ==Tips and Details== | ||
*The skill's cooldown will not begin until the | *The skill's cooldown will not begin until the '''Sharp Orbs''' have been retracted. | ||
*The orbs cannot be retracted if you are being attacked, or in midair. | |||
**If the [[Transcendence#Transcendence_Buff|Transcendence Slot Buff]] activates while the orbs are deployed, the skill's cooldown will remain unaffected. | **If the [[Transcendence#Transcendence_Buff|Transcendence Slot Buff]] activates while the orbs are deployed, the skill's cooldown will remain unaffected. | ||
* | *The maximum hits on a Giant Training Monkey is 50. | ||
**Normal-sized targets will be hit by around 22-26 hits. | **Normal-sized targets will be hit by around 22-26 hits. | ||
**The division of hits on a single target is as follows: 1 group of 2 hits as the orbs are extended, 4 complete cycles, and 2 extra orb passes. | **The division of hits on a single target is as follows: 1 group of 2 hits as the orbs are extended, 4 complete cycles, and 2 extra orb passes. | ||
*The | *The '''Sharp Orbs''' deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb. | ||
**The distance between contact checks seems to be slightly smaller than | **The distance between contact checks seems to be slightly smaller than your height. | ||
***The circumference of the circle the | ***The circumference of the circle the '''Sharp Orbs''' rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hit count of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hit count of 830 hits, 836 when adding the '''Cast Shockwave''' and retract hits. | ||
*The | *The '''Sharp Orbs''' during the '''Cast Shockwave''' part of the skill are identical to the visual effect of having [[Destruction Aura]] applied. | ||
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{{SkillNav - Code: Nemesis}} | {{SkillNav - Code: Nemesis}} | ||