Dodge and Slash: Difference between revisions
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! Skill Level !! Level Required !! Slash Damage !! Max Number of Dodges !! MP Cost<br>(Gale Mode(PvP)) !! Cooldown<br>(Gale Mode(PvP)) | ! Skill Level !! Level Required !! Slash Damage (Physical) !! Max Number of Dodges !! MP Cost<br>(Gale Mode(PvP)) !! Cooldown<br>(Gale Mode(PvP)) | ||
|- | |- | ||
| align="left" | 1 || rowspan="3" | 0 || 182% || rowspan="10" | 1 || rowspan="21" | 15 MP<br>(9 MP(12 MP)) || rowspan="21" | 5 Seconds<br>(1.25 Seconds(2.5 Seconds)) | | align="left" | 1 || rowspan="3" | 0 || 182% || rowspan="10" | 1 || rowspan="21" | 15 MP<br>(9 MP(12 MP)) || rowspan="21" | 5 Seconds<br>(1.25 Seconds(2.5 Seconds)) |
Revision as of 00:17, 3 April 2014
[Active - Gale] Elesis quickly dashes forward, dodging attacks during the dashes, and can end the dash with a Super Armored upwards slash by pressing Z or X. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Free Knight | Lv. 20 | 0 | 2 |
Skill Information
Skill Level | Level Required | Slash Damage (Physical) | Max Number of Dodges | MP Cost (Gale Mode(PvP)) |
Cooldown (Gale Mode(PvP)) |
---|---|---|---|---|---|
1 | 0 | 182% | 1 | 15 MP (9 MP(12 MP)) |
5 Seconds (1.25 Seconds(2.5 Seconds)) |
2 | 186% | ||||
3 | 190% | ||||
4 | 1 | 194% | |||
5 | 3 | 198% | |||
6 | 5 | 202% | |||
7 | 7 | 207% | |||
8 | 9 | 211% | |||
9 | 11 | 215% | |||
10 | 13 | 219% | |||
11 | 15 | 223% | 2 | ||
12 | 17 | 227% | |||
13 | 19 | 231% | |||
14 | 21 | 235% | |||
15 | 23 | 239% | |||
16 | 25 | 243% | |||
17 | 27 | 248% | |||
18 | 29 | 252% | |||
19 | 31 | 256% | |||
20 (M) | 33 | 260% | |||
21 | 35 | 264% |
Tips and Details
- While dodging, Elesis will evade up to two attacks.
- At Level 11, this skill can be used twice in rapid succession.
- This skill can reset the launch counter.
- During Sword of Victory's activation Dodge & Slash is enhanced: having a one second cooldown and no mana cost.