Initiate: Difference between revisions

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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#DC6E6E"
|- style="background:#DC6E6E"
Line 39: Line 41:
|-
|-
| align="left" | 8 || 73 || 0.117 || 56% || 24%
| align="left" | 8 || 73 || 0.117 || 56% || 24%
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#DC6E6E"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="3" | Increment
|- style="background:#DC6E6E"
! Hitstun<br>(Seconds) !! Damage Bonus !! MP Gain
|-
| align="left" | 1 || rowspan="2" | 50 || 0 || 7% || 3%
|-
| align="left" | 2 || 0.01 || 14% || 6%
|-
| align="left" | 3 || 53 || 0.02 || 21% || 9%
|-
| align="left" | 4 || 57 || 0.03 || 28% || 12%
|-
| align="left" | 5 || 61 || 0.04 || 35% || 15%
|-
| align="left" | 6 || 65 || 0.05 || 42% || 18%
|-
| align="left" | 7 || 69 || 0.06 || 49% || 21%
</tabber>
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Applies to: {{CZ}}, {{CX}}, {{CU}}{{CX}}, {{CDR}}{{CZ}}, {{CDR}}{{CX}}, {{CDR}}{{CU}}{{CZ}}, {{CDR}}{{CU}}{{CX}}.
*Applies to: {{CZ}}, {{CX}}, {{CU}}{{CX}}, {{CDR}}{{CZ}}, {{CDR}}{{CX}}, {{CDR}}{{CU}}{{CZ}}, {{CDR}}{{CU}}{{CX}}.
<br>


<br>
== Trivia ==
== Trivia ==
*In NA, this passive is renamed to '''Initiate'''.
*In NA, this passive is renamed to '''Initiate'''.
<br>


== Updates ==
*05/15/2014 KR
**Hitstun increase reduced.
<br>
<br>
<tabber>
<tabber>
NA=
NA=

Revision as of 17:53, 22 May 2014

[Passive] The first attack of combos will gain increased hitstun, damage and MP gain.


Requirements

Class Master Level Required SP Cost per Level
Grand Master Lv. 20 50 4


Skill Information

  • NA
KR=
Skill Level Level Required Increment
Hitstun
(Seconds)
Damage Bonus MP Gain
1 50 0 7% 3%
2 0.017 14% 6%
3 53 0.033 21% 9%
4 57 0.05 28% 12%
5 61 0.067 35% 15%
6 65 0.083 42% 18%
7 69 0.1 49% 21%
8 73 0.117 56% 24%
Skill Level Level Required Increment
Hitstun
(Seconds)
Damage Bonus MP Gain
1 50 0 7% 3%
2 0.01 14% 6%
3 53 0.02 21% 9%
4 57 0.03 28% 12%
5 61 0.04 35% 15%
6 65 0.05 42% 18%
7 69 0.06 49% 21%


Tips and Details

  • Applies to: , , , , , , .


Trivia

  • In NA, this passive is renamed to Initiate.


Updates

  • 05/15/2014 KR
    • Hitstun increase reduced.