Fireplay: Difference between revisions

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| align="left" | 2 || 638% || 228% ×6
| align="left" | 2 || 638% || 228% ×6
|-
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| align="left" | 3 || 53 || 666% || 238% ×6
| align="left" | 3 || 53 || 666% || 238%
|-
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| align="left" | 4 || 57 || 693% || 247% ×6
| align="left" | 4 || 57 || 693% || 247%
|-
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| align="left" | 5 || 61 || 721% || 257% ×6
| align="left" | 5 || 61 || 721% || 257%
|-
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| align="left" | 6 || 65 || 748% || 267% ×6
| align="left" | 6 || 65 || 748% || 267%
|-
|-
| align="left" | 7 || 69 || 776% || 277% ×6
| align="left" | 7 || 69 || 776% || 277%
|-
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| align="left" | 8 || 73 || 803% || 287% ×6
| align="left" | 8 || 73 || 803% || 287%
|}
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Revision as of 13:39, 26 June 2014

[Active - Gale] Elesis shoots a fireball which will explode. If the main fireball does not hit any targets, it will split into 6 smaller fireballs and travel in a hexagon shaped pattern. If the main fireball hits a target, the smaller shots will explode behind them.


Requirements

Class Master Level Required SP Cost per Level Alternative
Blazing Heart Lv. 20 50 4 Scarlet Rose


Skill Information

  • NA
Skill Level Level Required Damage (Magical) MP Usage Cooldown
Initial Fireball Split Fireballs
1 50 586% 97% ×6 40 MP 6 Seconds
2 612% 101% ×6
3 53 639% 106% ×6
4 57 665% 110% ×6
5 61 691% 114% ×6
6 65 718% 119% ×6
7 69 744% 123% ×6
8 73 771% 128% ×6

|-| KR=

Skill Level Level Required Damage (Magical) MP Usage Cooldown
Initial Fireball Split Fireballs
1 50 611% 218% ×6 40 MP 6 Seconds
2 638% 228% ×6
3 53 666% 238%
4 57 693% 247%
5 61 721% 257%
6 65 748% 267%
7 69 776% 277%
8 73 803% 287%


Tips and Details

  • Be careful on a small target, the following smaller fireballs may not hit.


Trivia

  • In NA, Fireworks has been renamed to Fireplay.


Updates

  • 06/26/2014 KR
    • Thrown Flame’s damage increased.
    • Thrown Flame doesn’t split up but target gets burned for 5 seconds and ring of fire is created around the target to burn the area around the target for 5 seconds