Modified Warhead: Difference between revisions

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m (Chung balance, KR tab added.)
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| [[Image:ConvertedWarhead.png]]
| [[Image:ConvertedWarhead.png]]
| '''[Passive]''' Chung modifies his cannonballs' warheads for higher destructive power and reduced knockdown. Higher investment into '''Converted Warhead''' will also increase MP gain from Siege/Mobile Shelling shots.
| '''[Passive]''' Chung modifies his cannonballs' warheads for higher destructive power, reduced knockdown, and MP gain from [[Siege Shelling]] and [[Mobile Armored Mode|Mobile Shelling]].
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== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
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| align="left" | 18 || 71 || 6.7 || 2.7
| align="left" | 18 || 71 || 6.7 || 2.7
|}
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! Skill Level !! Required Level !! Attack Increase !! Knockdown<br>Reduction !! MP gain per shot<br>(Siege/Mobile Shelling)
|-
| align="left" | 1 || rowspan="2" | 25 || rowspan="2" | - || - || -
|-
| align="left" | 2 || - || -
|-
| align="left" | 3 || 26 || rowspan="2" | - || - || -
|-
| align="left" | 4 || 29 || - || -
|-
| align="left" | 5 || 32 || rowspan="2" | - || - || -
|-
| align="left" | 6 || 35 || - || -
|-
| align="left" | 7 || 38 || rowspan="2" | - || - || -
|-
| align="left" | 8 || 41 || - || -
|-
| align="left" | 9 || 44 || rowspan="2" | - || - || -
|-
| align="left" | 10 || 47 || - || -
|-
| align="left" | 11 || 50 || rowspan="2" | - || - || -
|-
| align="left" | 12 || 53 || - || -
|-
| align="left" | 13 || 56 || rowspan="2" | - || - || -
|-
| align="left" | 14 || 59 || - || -
|-
| align="left" | 15 || 62 || rowspan="2" | - || - || -
|-
| align="left" | 16 || 65 || - || -
|-
| align="left" | 17 || 68 || rowspan="2" | - || - || -
|-
| align="left" | 18 || 71 || -|| -
|}
</tabber>
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==Tips and Details==
==Tips and Details==
*The attack increase only applies to combos and special actives that use cannonballs, [[Siege Shelling]], and [[Mobile Shelling]]. Actives like [[Mark of Commander]] are unaffected.
*The attack increase only applies to commands, special actives that use cannonballs, [[Siege Shelling]], and [[Mobile Armored Mode|Mobile Shelling]]. Actives like [[Impact Detonation]] are unaffected.
*Let it be noted that unlike other knockdown reduction passives that decrease the knockdown given by attacks. [[Converted Warhead]] instead will cause cannonballs and [[Siege Shelling]] to actually lowers the knockdown of the enemy.
*Unlike other knockdown reduction passives that decrease the knockdown given by attacks, '''Modified Warhead''' causes the attacks it affects to lower the foe's knockdown value.
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== Updates ==
== Updates ==
*11/7/2013 KR
*11/07/2013 KR
**MP gain from [[Siege Shelling]]/[[Mobile Shelling]] added.
**MP gain from [[Siege Shelling]]/[[Mobile Armored Mode|Mobile Shelling]] added.
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Revision as of 02:53, 10 July 2014

[Passive] Chung modifies his cannonballs' warheads for higher destructive power, reduced knockdown, and MP gain from Siege Shelling and Mobile Shelling.


Requirements

Class Master Level Required SP Cost Per Level
Shelling Guardian Lv. 20 25 3


Skill Information

  • NA
Skill Level Required Level Attack Increase Knockdown
Reduction
MP gain per shot
(Siege/Mobile Shelling)
1 25 5% 2 1
2 2.3 1.1
3 26 6% 2.6 1.2
4 29 2.8 1.3
5 32 7% 3.1 1.4
6 35 3.4 1.5
7 38 8% 3.7 1.6
8 41 3.9 1.7
9 44 9% 4.2 1.8
10 47 4.5 1.9
11 50 10% 4.8 2
12 53 5 2.1
13 56 11% 5.3 2.2
14 59 5.6 2.3
15 62 12% 5.9 2.4
16 65 6.1 2.5
17 68 13% 6.4 2.6
18 71 6.7 2.7

|-| KR=

Skill Level Required Level Attack Increase Knockdown
Reduction
MP gain per shot
(Siege/Mobile Shelling)
1 25 - - -
2 - -
3 26 - - -
4 29 - -
5 32 - - -
6 35 - -
7 38 - - -
8 41 - -
9 44 - - -
10 47 - -
11 50 - - -
12 53 - -
13 56 - - -
14 59 - -
15 62 - - -
16 65 - -
17 68 - - -
18 71 - -


Tips and Details

  • The attack increase only applies to commands, special actives that use cannonballs, Siege Shelling, and Mobile Shelling. Actives like Impact Detonation are unaffected.
  • Unlike other knockdown reduction passives that decrease the knockdown given by attacks, Modified Warhead causes the attacks it affects to lower the foe's knockdown value.


Trivia

  • In NA, this passive is renamed to Modified Warhead.


Updates