Modified Warhead: Difference between revisions
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| [[Image:ConvertedWarhead.png]] | | [[Image:ConvertedWarhead.png]] | ||
| '''[Passive]''' Chung modifies his cannonballs' warheads for higher destructive power | | '''[Passive]''' Chung modifies his cannonballs' warheads for higher destructive power, reduced knockdown, and MP gain from [[Siege Shelling]] and [[Mobile Armored Mode|Mobile Shelling]]. | ||
|} | |} | ||
<br> | <br> | ||
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== Skill Information == | == Skill Information == | ||
<tabber> | |||
NA= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF;" | |- style="background:#99CCFF;" | ||
Line 58: | Line 60: | ||
| align="left" | 18 || 71 || 6.7 || 2.7 | | align="left" | 18 || 71 || 6.7 || 2.7 | ||
|} | |} | ||
|-| | |||
KR= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#99CCFF;" | |||
! Skill Level !! Required Level !! Attack Increase !! Knockdown<br>Reduction !! MP gain per shot<br>(Siege/Mobile Shelling) | |||
|- | |||
| align="left" | 1 || rowspan="2" | 25 || rowspan="2" | - || - || - | |||
|- | |||
| align="left" | 2 || - || - | |||
|- | |||
| align="left" | 3 || 26 || rowspan="2" | - || - || - | |||
|- | |||
| align="left" | 4 || 29 || - || - | |||
|- | |||
| align="left" | 5 || 32 || rowspan="2" | - || - || - | |||
|- | |||
| align="left" | 6 || 35 || - || - | |||
|- | |||
| align="left" | 7 || 38 || rowspan="2" | - || - || - | |||
|- | |||
| align="left" | 8 || 41 || - || - | |||
|- | |||
| align="left" | 9 || 44 || rowspan="2" | - || - || - | |||
|- | |||
| align="left" | 10 || 47 || - || - | |||
|- | |||
| align="left" | 11 || 50 || rowspan="2" | - || - || - | |||
|- | |||
| align="left" | 12 || 53 || - || - | |||
|- | |||
| align="left" | 13 || 56 || rowspan="2" | - || - || - | |||
|- | |||
| align="left" | 14 || 59 || - || - | |||
|- | |||
| align="left" | 15 || 62 || rowspan="2" | - || - || - | |||
|- | |||
| align="left" | 16 || 65 || - || - | |||
|- | |||
| align="left" | 17 || 68 || rowspan="2" | - || - || - | |||
|- | |||
| align="left" | 18 || 71 || -|| - | |||
|} | |||
</tabber> | |||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
*The attack increase only applies to | *The attack increase only applies to commands, special actives that use cannonballs, [[Siege Shelling]], and [[Mobile Armored Mode|Mobile Shelling]]. Actives like [[Impact Detonation]] are unaffected. | ||
* | *Unlike other knockdown reduction passives that decrease the knockdown given by attacks, '''Modified Warhead''' causes the attacks it affects to lower the foe's knockdown value. | ||
<br> | <br> | ||
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== Updates == | == Updates == | ||
*11/ | *11/07/2013 KR | ||
**MP gain from [[Siege Shelling]]/[[Mobile Shelling]] added. | **MP gain from [[Siege Shelling]]/[[Mobile Armored Mode|Mobile Shelling]] added. | ||
<br> | <br> | ||
Revision as of 02:53, 10 July 2014
[Passive] Chung modifies his cannonballs' warheads for higher destructive power, reduced knockdown, and MP gain from Siege Shelling and Mobile Shelling. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Shelling Guardian | Lv. 20 | 25 | 3 |
Skill Information
- NA
Skill Level | Required Level | Attack Increase | Knockdown Reduction |
MP gain per shot (Siege/Mobile Shelling) |
---|---|---|---|---|
1 | 25 | 5% | 2 | 1 |
2 | 2.3 | 1.1 | ||
3 | 26 | 6% | 2.6 | 1.2 |
4 | 29 | 2.8 | 1.3 | |
5 | 32 | 7% | 3.1 | 1.4 |
6 | 35 | 3.4 | 1.5 | |
7 | 38 | 8% | 3.7 | 1.6 |
8 | 41 | 3.9 | 1.7 | |
9 | 44 | 9% | 4.2 | 1.8 |
10 | 47 | 4.5 | 1.9 | |
11 | 50 | 10% | 4.8 | 2 |
12 | 53 | 5 | 2.1 | |
13 | 56 | 11% | 5.3 | 2.2 |
14 | 59 | 5.6 | 2.3 | |
15 | 62 | 12% | 5.9 | 2.4 |
16 | 65 | 6.1 | 2.5 | |
17 | 68 | 13% | 6.4 | 2.6 |
18 | 71 | 6.7 | 2.7 |
|-| KR=
Skill Level | Required Level | Attack Increase | Knockdown Reduction |
MP gain per shot (Siege/Mobile Shelling) |
---|---|---|---|---|
1 | 25 | - | - | - |
2 | - | - | ||
3 | 26 | - | - | - |
4 | 29 | - | - | |
5 | 32 | - | - | - |
6 | 35 | - | - | |
7 | 38 | - | - | - |
8 | 41 | - | - | |
9 | 44 | - | - | - |
10 | 47 | - | - | |
11 | 50 | - | - | - |
12 | 53 | - | - | |
13 | 56 | - | - | - |
14 | 59 | - | - | |
15 | 62 | - | - | - |
16 | 65 | - | - | |
17 | 68 | - | - | - |
18 | 71 | - | - |
Tips and Details
- The attack increase only applies to commands, special actives that use cannonballs, Siege Shelling, and Mobile Shelling. Actives like Impact Detonation are unaffected.
- Unlike other knockdown reduction passives that decrease the knockdown given by attacks, Modified Warhead causes the attacks it affects to lower the foe's knockdown value.
Trivia
- In NA, this passive is renamed to Modified Warhead.
Updates
- 11/07/2013 KR
- MP gain from Siege Shelling/Mobile Shelling added.
- NA