Modified Warhead: Difference between revisions
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Revision as of 01:32, 11 July 2014
[Passive] Chung modifies his cannonballs' warheads for higher destructive power, reduced knockdown, and MP gain from Siege Shelling and Mobile Shelling. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Shelling Guardian | Lv. 20 | 25 | 3 |
Skill Information
- NA
Skill Level | Required Level | Attack Increase | Knockdown Reduction |
MP gain per shot (Siege/Mobile Shelling) |
---|---|---|---|---|
1 | 25 | 5% | 2 | 1 |
2 | 2.3 | 1.1 | ||
3 | 26 | 6% | 2.6 | 1.2 |
4 | 29 | 2.8 | 1.3 | |
5 | 32 | 7% | 3.1 | 1.4 |
6 | 35 | 3.4 | 1.5 | |
7 | 38 | 8% | 3.7 | 1.6 |
8 | 41 | 3.9 | 1.7 | |
9 | 44 | 9% | 4.2 | 1.8 |
10 | 47 | 4.5 | 1.9 | |
11 | 50 | 10% | 4.8 | 2 |
12 | 53 | 5 | 2.1 | |
13 | 56 | 11% | 5.3 | 2.2 |
14 | 59 | 5.6 | 2.3 | |
15 | 62 | 12% | 5.9 | 2.4 |
16 | 65 | 6.1 | 2.5 | |
17 | 68 | 13% | 6.4 | 2.6 |
18 | 71 | 6.7 | 2.7 |
|-| KR=
Skill Level | Required Level | Attack Increase | Knockdown Reduction |
MP gain per shot (Siege/Mobile Shelling) |
---|---|---|---|---|
1 | 25 | - | - | - |
2 | - | - | ||
3 | 26 | - | - | - |
4 | 29 | - | - | |
5 | 32 | - | - | - |
6 | 35 | - | - | |
7 | 38 | - | - | - |
8 | 41 | - | - | |
9 | 44 | - | - | - |
10 | 47 | - | - | |
11 | 50 | - | - | - |
12 | 53 | - | - | |
13 | 56 | - | - | - |
14 | 59 | - | - | |
15 | 62 | - | - | - |
16 | 65 | - | - | |
17 | 68 | 15% | 6.4 | 2.6 |
18 | 71 | 16% | 6.7 | 2.7 |
Tips and Details
- The attack increase only applies to commands, special actives that use cannonballs, Siege Shelling, and Mobile Shelling. Actives like Impact Detonation are unaffected.
- Unlike other knockdown reduction passives that decrease the knockdown given by attacks, Modified Warhead causes the attacks it affects to lower the foe's knockdown value.
Trivia
- In NA, this passive is renamed to Modified Warhead.
Updates
- 11/07/2013 KR
- MP gain from Siege Shelling/Mobile Shelling added.
- NA