Sharp Fall: Difference between revisions

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(Skill information added, Tips and Details added.)
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| [[Image:SHOCK HO.png]]
| [[Image:SHOCK HO.png]]
| '''[Special Active]''' Rena plummets downwards and stomp on the ground, causing a large radial shock field that [[Status Effects|Stuns]] opponents.<br>
| '''[Special Active]''' Rena sharply descends, causing a large radial shock wave when she stomps the ground. The shock wave [[Status Effects|stuns]] foes.<br>
'''Sharp Fall''' can be boosted with the aid of 2 [[Rena's_Features#Nature.27s_Force_Damage_Boost|Nature Bars]].
[[Sharp Fall]] can be boosted with the aid of 2 [[Rena's_Features#Nature.27s_Force_Damage_Boost|Nature Bars]].
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90;"
|- style="background:#90EE90;"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown !! rowspan=2 | Stun Duration
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Stun Duration !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#90EE90;"
|- style="background:#90EE90;"
! Fall !! Shockwave
! Fall !! Shock Wave !! Fall !! Shock Wave
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| align="left" | 1 || rowspan="2" | 50 || 100% || 2224% || rowspan="8" | 200 || rowspan="8" | 13 seconds || rowspan="8" | 3 seconds
| align=left | 1 || rowspan=2 | 50 || 100% || 2224% || rowspan=8 | 3 Seconds || rowspan=8 | Infinite || rowspan=8 | 1 || rowspan=8 | 200 || rowspan=8 | 13 Seconds
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| align="left" | 2 || % || 2324%
| align=left | 2 || 104.5% || 2324%
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| align="left" | 3 || 53 || % || 2424%
| align=left | 3 || 53 || 109% || 2424%
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| align="left" | 4 || 57 || % || 2524%
| align=left | 4 || 57 || 113.5% || 2524%
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| align="left" | 5 || 61 || % || 2624%
| align=left | 5 || 61 || 118 || 2624%
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| align="left" | 6 || 65 || % || 2724%
| align=left | 6 || 65 || 122.5% || 2724%
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| align="left" | 7 || 69 || % || 2824%
| align=left | 7 || 69 || 127% || 2824%
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| align="left" | 8 || 73 || % || 2925%
| align=left | 8 || 73 || 131.5% || 2925%
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! PvP !! PvE
! PvP !! PvE
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| 1 fall, 0.525 shockwave || 17.5 MP || ?? || ?? Seconds
| 1 fall, 0.525 shock wave || 17.5 MP || ?? || ?? Seconds
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== Tips and Details ==
== Tips and Details ==
*[[Sharp Fall]] can '''only''' be activated in mid-air.
*[[Sharp Fall]] can '''only''' be activated in mid-air.
*The descending part of the skill is useful when fighting a vertically long target because it will do damage as Rena travels down the target.
*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
*The shockwave part of the skill has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
**Hits a Giant Training Monkey 5 times.
*Extremely useful as a method of disabling Super Armored targets in both PvP and PvE.
**Useful against the Coral Sea Serpents ([[7-2|Hamel 2 boss]]) due to the slow jump effect of the dungeon.
*Extremely useful in the dungeon Sunken Resiam against the Coral Serpents due to the slow jump effect of the dungeon.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*Extremely useful as a method of disabling super armored targets in both PvE and PvP.
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Revision as of 01:27, 16 September 2014

File:SHOCK HO.png [Special Active] Rena sharply descends, causing a large radial shock wave when she stomps the ground. The shock wave stuns foes.

Sharp Fall can be boosted with the aid of 2 Nature Bars.


Requirements

Class Master Level Required SP Cost Per Level
Wind Sneaker Lv. 20 50 4


Skill Information

Skill Level Level Required Damage (Physical) Stun Duration Max Hits MP Usage Cooldown
Fall Shock Wave Fall Shock Wave
1 50 100% 2224% 3 Seconds Infinite 1 200 13 Seconds
2 104.5% 2324%
3 53 109% 2424%
4 57 113.5% 2524%
5 61 118 2624%
6 65 122.5% 2724%
7 69 127% 2824%
8 73 131.5% 2925%


Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
1 fall, 0.525 shock wave 17.5 MP ?? ?? Seconds


Tips and Details

  • Sharp Fall can only be activated in mid-air.
  • The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
    • Hits a Giant Training Monkey 5 times.
    • Useful against the Coral Sea Serpents (Hamel 2 boss) due to the slow jump effect of the dungeon.
  • The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
  • Extremely useful as a method of disabling super armored targets in both PvE and PvP.