Rising Falcon: Difference between revisions

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| style="border-style: solid; border-width: 1px;" rowspan="1" | 50% x2 (4)
| style="border-style: solid; border-width: 1px;" rowspan="1" | 50% x2 (4)
| style="border-style: solid; border-width: 1px;" rowspan="1" | 150% (max 2)
| style="border-style: solid; border-width: 1px;" rowspan="1" | 150% (max 2)
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== Additional Notes  ==
== Additional Notes  ==
You can chain this to her normal combo's before the final hit to make this into a longer chain.
You can chain this to her normal combo's before the final hit to make this into a longer chain.
After using Rising Falcon, you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue combo'ing.
After using Rising Falcon, you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue combo'ing.

Revision as of 05:47, 29 December 2011


[Special Active] Rena does two cartwheels forwards, kicking all enemies in front of her twice each, and then performs a drop kick.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Rena Lv3 0SP
N/A N/A


Skill Information

Skill Lv MP Usage
Cool Down Cartwheels Drop Kick
1 30 MP 6 seconds 30% x2 (4) 120% (max 2)
2 45% x2 (4) 135% (max 2)
3 50% x2 (4) 150% (max 2)


Additional Notes

You can chain this to her normal combo's before the final hit to make this into a longer chain.

After using Rising Falcon, you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue combo'ing.