Evoke: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Evoke.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Evoke.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena releases a trap that, once activated, deals physical damage to all enemies in its radius. Evoke can be activated by an arrow or an enemy touching it. | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena releases a trap that, once activated, deals physical damage to all enemies in its radius. Evoke can be activated by an arrow, attacking it, or an enemy touching it. | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
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|style="border-style: solid; border-width: 1px; background-color: | |style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color: | |style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color: | |style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Points Required'''</center> | ||
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| [[Trapping Ranger]] | | [[Trapping Ranger]] | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
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! scope="col" style="border-style: solid; border-width: 1px" | Skill Level | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| Skill Level | ||
! scope="col" style="border-style: solid; border-width: 1px" | | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| Knife Slash | ||
! scope="col" style="border-style: solid; border-width: 1px" | | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| 2nd Knife Slash | ||
! scope="col" style="border-style: solid; border-width: 1px" | Explosion | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| Explosion | ||
! scope="col" style="border-style: solid; border-width: 1px" | MP | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| MP | ||
! scope="col" style="border-style: solid; border-width: 1px" | | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| Cooldown | ||
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| style="border-style: solid; border-width: 1px" | 1 | | style="border-style: solid; border-width: 1px" | 1 | ||
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| style="border-style: solid; border-width: 1px" | 8% Physical Damage | | style="border-style: solid; border-width: 1px" | 8% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | 627% Physical Damage | | style="border-style: solid; border-width: 1px" | 627% Physical Damage | ||
| rowspan="5" style="border-style: solid; border-width: 1px" | <br> <br> <br> | | rowspan="5" style="border-style: solid; border-width: 1px" | <br> <br> <br> 100MP<br> <br> <br> <br> | ||
| rowspan="5" style="border-style: solid; border-width: 1px" | <br> <br> <br> 5 Seconds<br> <br> <br> <br> | | rowspan="5" style="border-style: solid; border-width: 1px" | <br> <br> <br> 5 Seconds<br> <br> <br> <br> | ||
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| style="border-style: solid; border-width: 1px" | 1002% Physical Damage | | style="border-style: solid; border-width: 1px" | 1002% Physical Damage | ||
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| style="border-style: solid; border-width: 1px" | 5 ( | | style="border-style: solid; border-width: 1px" | 5 (M) | ||
| style="border-style: solid; border-width: 1px" | 13% Physical Damage | | style="border-style: solid; border-width: 1px" | 13% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | 16% Physical Damage | | style="border-style: solid; border-width: 1px" | 16% Physical Damage |
Revision as of 00:46, 10 January 2012
[Special Active] Rena releases a trap that, once activated, deals physical damage to all enemies in its radius. Evoke can be activated by an arrow, attacking it, or an enemy touching it. |
Requirements
Trapping Ranger |
Skill Information
Skill Level | Knife Slash | 2nd Knife Slash | Explosion | MP | Cooldown |
---|---|---|---|---|---|
1 | 7% Physical Damage | 8% Physical Damage | 627% Physical Damage | 100MP |
5 Seconds |
2 | 8% Physical Damage | 10% Physical Damage | 752% Physical Damage | ||
3 | 10% Physical Damage | 12% Physical Damage | 877% Physical Damage | ||
4 | 11% Physical Damage | 13% Physical Damage | 1002% Physical Damage | ||
5 (M) | 13% Physical Damage | 16% Physical Damage | 1190% Physical Damage |