Final Strike: Difference between revisions
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Skill Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2" {{!}} '''Damage(Physical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Max Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''MP Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''MP''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Cooldown''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Cooldown''' | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Initial Slash''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Final Slash''' | |||
{{!}} style="border-style: solid; border-width: 1px; | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 1 | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}} align="center" rowspan="7" {{!}} 2 | |||
{{!}} align="center" rowspan="7" {{!}} 300MP | |||
{{!}} rowspan="7" {{!}} 30 Seconds | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 2 | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 3 | ||
{{!}} | {{!}} align="center" {{!}} 421% | ||
{{!}} | {{!}} align="center" {{!}} 3721% | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 4 | ||
{{!}} | {{!}} align="center" {{!}} 463% | ||
{{!}} | {{!}} align="center" {{!}} 4170% | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 5 (M) | ||
{{!}} | {{!}} align="center" {{!}} 505% | ||
{{!}} | {{!}} align="center" {{!}} 4549% | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 6 | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}}- | |||
{{!}} 7 | |||
{{!}} align="center" {{!}} 737% | |||
{{!}} align="center" {{!}} 6634% | |||
{{!}}} | {{!}}} | ||
|KR= | |KR= | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Skill Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2" {{!}} '''Damage(Physical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} ''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Max Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} ''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''MP Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} ''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Cooldown''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} ''' | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Initial Slash''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Final Slash''' | |||
{{!}}- | {{!}}- | ||
{{!}} 1 | |||
{{!}} | {{!}} align="center" {{!}} 431% | ||
{{!}} | {{!}} align="center" {{!}} 2083% | ||
{{!}} | {{!}} align="center" rowspan="5" {{!}} 2 | ||
{{!}} | {{!}} align="center" rowspan="5" {{!}} 300MP | ||
{{!}} | {{!}} rowspan="5" {{!}} 30 Seconds | ||
{{!}}- | {{!}}- | ||
{{!}} 2 | |||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}}- | {{!}}- | ||
{{!}} 3 | |||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}}- | {{!}}- | ||
{{!}} 4 | |||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}}- | {{!}}- | ||
{{!}} 5 (M) | |||
{{!}} | {{!}} align="center" {{!}} 818% | ||
{{!}} | {{!}} align="center" {{!}} 3957% | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
==Tips and Details== | ==Tips and Details== | ||
*The black hole does no actual damage and is used purely for pulling and holding mobs to be hit by the final slash. | *The black hole does no actual damage and is used purely for pulling and holding mobs to be hit by the final slash. |
Revision as of 01:57, 27 April 2012
[Special Active - Destruction] Elsword summons a black hole to suck in his enemies and does a final cross slash. |
Requirements
Sheath Knight |
Skill Information
NA
Skill Level | Damage(Physical) | Max Hits | MP Usage | Cooldown | |
Initial Slash | Final Slash | ||||
1 | % | % | 2 | 300MP | 30 Seconds |
2 | % | % | |||
3 | 421% | 3721% | |||
4 | 463% | 4170% | |||
5 (M) | 505% | 4549% | |||
6 | % | % | |||
7 | 737% | 6634% |
KR
Skill Level | Damage(Physical) | Max Hits | MP Usage | Cooldown | |
Initial Slash | Final Slash | ||||
1 | 431% | 2083% | 2 | 300MP | 30 Seconds |
2 | % | % | |||
3 | % | % | |||
4 | % | % | |||
5 (M) | 818% | 3957% |
Tips and Details
- The black hole does no actual damage and is used purely for pulling and holding mobs to be hit by the final slash.
- The final slash knocks up mobs vertically, allowing other players to catch.