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== Description  ==
<div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|300}}</div>
<div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|300}}</div>
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== Prerequisites  ==


{{PreStart}}
== Requirements  ==
{{PreRow|Class=Deadly Chaser|Master=5|SP=75|Skill=N/A|Req=N/A}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}
|-
<br>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|-
| [[Deadly Chaser]]
| <center>Lv5</center>
| <center>75SP</center>
|}
 


== Skill Information  ==
== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''DeBuff'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Movement'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Jump'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 230%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1(2 at point blank)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30% Decrease
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4% Decrease
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 6 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 256%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 37.5% Decrease
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8% Decrease
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 284%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 45% Decrease
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12% Decrease
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 315%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 52.5% Decrease
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 16% Decrease 
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 60% Decrease
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20% Decrease
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 Seconds
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''DeBuff'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Movement'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Jump'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1(2 at point blank)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 7 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 500%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40% Decrease
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15% Decrease
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 Seconds
{{!}}}
}}


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px;" | '''Damage'''
| style="border-style: solid; border-width: 1px;" | '''Move and jump<br>speed reduced'''
| style="border-style: solid; border-width: 1px;" | '''Duration'''
|-
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 1(2 at point blank)
| style="border-style: solid; border-width: 1px;" rowspan="5" | 30 MP
| style="border-style: solid; border-width: 1px;" rowspan="5" | 6s
| style="border-style: solid; border-width: 1px;" rowspan="1" | 230%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 30% decrease in movement, 4% decrease in jump
| style="border-style: solid; border-width: 1px;" rowspan="1" | 4s


|-
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | 256%
| rowspan="1" | 37.5% decrease in movement, 8% decrease in jump
| rowspan="1" | 5s
|-
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | 284%
| rowspan="1" | 45% decrease in movement, 12% decrease in jump
| rowspan="1" | 6s
|-
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | 315%
| rowspan="1" | 52.5% decrease in movement, 16% decrease in jump
| rowspan="1" | 7s
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 350%
| rowspan="1" | 60% decrease in movement, 20% decrease in jump
| rowspan="1" | 8s
|}
<br>


{{DCSkills}}
{{DCSkills}}


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]

Revision as of 08:59, 18 May 2012


[Active] Chung shoots the enemy in the leg with one of the Silver Shooters, causing their Movement and Jump speed to be reduced.


Requirements

Class
Master
SP Requirement
Deadly Chaser
Lv5
75SP


Skill Information

NA

Skill Level Damage Max Hits DeBuff Duration MP Usage Cool Down
Movement Jump
1 230% 1(2 at point blank) 30% Decrease 4% Decrease 4 Seconds 30 MP 6 Seconds
2 256% 37.5% Decrease 8% Decrease 5 Seconds
3 284% 45% Decrease 12% Decrease 6 Seconds
4 315% 52.5% Decrease 16% Decrease 7 Seconds
5 (M) 350% 60% Decrease 20% Decrease 8 Seconds

KR

Skill Level Damage Max Hits DeBuff Duration MP Usage Cool Down
Movement Jump
1 1(2 at point blank) 30 MP 7 Seconds
2
3
4
5 (M) 500% 40% Decrease 15% Decrease 10 Seconds


Template:DCSkills