Leap Attack: Difference between revisions

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== Prerequisites ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|-
| [[Fury Guardian]]
| <center>Lv5</center>
| <center>50SP</center>
|}


{{PreStart}}
{{PreRow|Class=Fury Guardian|Master=5|SP=50|Skill=N/A|Req=N/A}}
{{PreEnd}}
<br>


== Skill Information  ==
== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Barge Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Landing Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down''' 
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 74%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 298%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 40 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 82%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 330%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 91%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 366%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 14 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 101%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 406%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 112%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 450%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 124%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 496%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 136%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 546%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Barge Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Landing Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down''' 
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 40 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 14 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 125%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 500%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds
{{!}}}
}}


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''MP Usage'''
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Barge Damage'''
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Landing Damage'''
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Cool Down'''
|-
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="7" | 40 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 74%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 298%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 28s
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" rowspan="1" | 82%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 330%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 20s
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" rowspan="1" | 91%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 366%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 14s
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" rowspan="1" | 101%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 406%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 10s
|-
| style="border-style: solid; border-width: 1px;" | '''5 (M)'''
| style="border-style: solid; border-width: 1px;" rowspan="1" | 112%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 450%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 7s
|-
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" rowspan="1" | 124%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 496%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 6s
|-
| style="border-style: solid; border-width: 1px;" | 7
| style="border-style: solid; border-width: 1px;" rowspan="1" | 136%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 546%
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?s
|}
<br>


== [[Skill Note]] ==
== [[Skill Note]] ==
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'''Description:''' The landing stomp at the end no longer lifts the opponents.
'''Description:''' The landing stomp at the end no longer lifts the opponents.
*Instead has a long hitstun.  
*Instead has a long hitstun.  


== Tips and Details ==
== Tips and Details ==

Revision as of 15:59, 22 May 2012


[Active] Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him.


Requirements

Class
Master
SP Requirement
Fury Guardian
Lv5
50SP


Skill Information

NA

Skill Level Barge Damage Landing Damage MP Usage Cool Down
1 74% 298% 40 MP 28 Seconds
2 82% 330% 20 Seconds
3 91% 366% 14 Seconds
4 101% 406% 10 Seconds
5 (M) 112% 450% 7 Seconds
6 124% 496% 6 Seconds
7 136% 546%

KR

Skill Level Barge Damage Landing Damage MP Usage Cool Down
1 40 MP 28 Seconds
2 20 Seconds
3 14 Seconds
4 10 Seconds
5 (M) 125% 500% 7 Seconds


Skill Note

Name: Earth Quake (KR)

Description: The landing stomp at the end no longer lifts the opponents.

  • Instead has a long hitstun.


Tips and Details

  • As you crash forcefully into the ground, you inflict great additional impact damage.
    • The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
  • Iron Paladin's ^vZZ combo also effects the stomp at the end of Leap Attack, acting in place of the ^v stomp.
    • Making it easier to combo afterwards, and also lets you go from stoic straight to heavy stance.
  • Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
  • The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be canceled if an opponent hits you early enough.

Template:FGSkills