Evoke: Difference between revisions
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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena releases a trap that, once activated, deals physical damage to all enemies in its radius. | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena releases a trap that, once activated, deals physical damage to all enemies in its radius. | ||
|} | |} | ||
== Requirements == | == Requirements == | ||
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|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center> | |style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center> | |style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>''' | |style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center> | ||
|- | |- | ||
| [[Trapping Ranger]] | | [[Trapping Ranger]] | ||
| <center>Lv5</center> | | <center>Lv5</center> | ||
| <center> | | <center>40 SP</center> | ||
|} | |} | ||
== Skill Information == | == Skill Information == | ||
{{VersionTabs | |||
|NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Knife Slash <br/> (Physical)'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''2nd Knife Slash <br/>(Physical)'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Explosion Damage<br/>(Physical)'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''MP Usage'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center> | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>1</center> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 627% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 100MP | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 5 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>2</center> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 752% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>3</center> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 877% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>4</center> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1002% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>5 (M)</center> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 16% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1190% | |||
{{!}}} | |||
|KR= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Knife Slash <br/>(Physical)'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Explosion Damage<br/>(Physical)'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''MP Usage'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center> | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>1</center> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 100MP | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 5 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>2</center> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>3</center> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>4</center> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>5 (M)</center> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 39% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1390% | |||
{{!}}} | |||
}} | |||
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'''Description:''' After a short time it will chase nearby targets, however it can't go up. | '''Description:''' After a short time it will chase nearby targets, however it can't go up. | ||
== Tips and Details == | == Tips and Details == | ||
*[[Evoke]] can be activated by an arrow, attacking it, or an enemy touching it. | *[[Evoke]] can be activated by an arrow, attacking it, or an enemy touching it. | ||
{{TRSkills}} | {{TRSkills}} |
Revision as of 15:28, 30 July 2012
[Special Active] Rena releases a trap that, once activated, deals physical damage to all enemies in its radius. |
Requirements
Trapping Ranger |
Skill Information
NA
(Physical) |
(Physical) |
(Physical) |
|||
7% | 8% | 627% | 100MP | 5 Seconds | |
8% | 10% | 752% | |||
10% | 12% | 877% | |||
11% | 13% | 1002% | |||
13% | 16% | 1190% |
KR
(Physical) |
(Physical) |
|||
100MP | 5 Seconds | |||
39% | 1390% |
Skill Note
Name: 추격하는 정령(KR)
Description: After a short time it will chase nearby targets, however it can't go up.
Tips and Details
- Evoke can be activated by an arrow, attacking it, or an enemy touching it.