Victor's Confidence: Difference between revisions

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(Aren't NA values the same as KR?)
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:STPassive6.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:STPassive6.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Raven becomes more confident and deals more damage based on HP percentage.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Raven becomes more confident and deals more damage when the opponent's HP is less than 20%.
|}
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== Skill Information ==
== Skill Information ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}-
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{{!}} align="center" {{!}} 30%
{{!}} align="center" {{!}} 30%
{{!}}}
{{!}}}
*Passive is active when the enemy has 20% or less hp.
*In the 8/29 patch for NA, this move was revamped from requiring you to have high hp to getting the enemy to low hp.
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage Increase'''
{{!}}-
{{!}} 1
{{!}} align="center" {{!}} 6%
{{!}}-
{{!}} 2
{{!}} align="center" {{!}} 12%
{{!}}-
{{!}} 3
{{!}} align="center" {{!}} 18%
{{!}}-
{{!}} 4
{{!}} align="center" {{!}} 24%
{{!}}-
{{!}} 5 (M)
{{!}} align="center" {{!}} 30%
{{!}}}
*In 29/3/12 KR patch, damage will increase based on opponents' HP.
**That is, when the opponents' HP are below 20%.
}}





Revision as of 19:24, 22 September 2012

File:STPassive6.png
[Passive] Raven becomes more confident and deals more damage when the opponent's HP is less than 20%.


Requirements

Class
Master
SP Requirement
Sword Taker
Lv5
60 SP


Skill Information

Skill Level Damage Increase
1 6%
2 12%
3 18%
4 24%
5 (M) 30%


Template:STSkills