Violent Attack: Difference between revisions

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__NOTOC__{{Languages|Violent Attack}}
__NOTOC__{{Languages|Violent Attack}}
<div style="float: right;">{{#ev:youtube|pGbrWStl60M|300}}</div>
<div style="float: right;">{{#ev:youtube|pGbrWStl60M|300}}</div>
{{{!}} cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{{!}}-
|-
{{!}} [[Image:Copy_of_SC_2010_9_17_12_43_54_.PNG]]
| [[Image:Copy_of_SC_2010_9_17_12_43_54_.PNG]]
{{!}} '''[Special Active]''' Launches enemies into the air with a series of somersault kicks, then drills into them with diagonally towards the ground.
| '''[Special Active]''' Launches enemies into the air with a series of somersault kicks, then drills into them with diagonally towards the ground.
{{!}}-
|-
{{!}}
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{{!}} {{SkillText|Nature|3}}
| {{SkillText|Nature|3}}
{{!}}}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class             !! Master !! Level Required !! SP Cost per Level !! Alternative          !! Skill Requirement
! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Combat Ranger]] || Lv. 20 || 40            || 3                || [[Dive Kick Bombing]] || [[Skill Quest#Level 40 Layer Skill (Level Requirement: 40)|'''Intermediate Training Skill Quest''']]     
| [[Wind Sneaker]] || 35 || 49 || 58
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Required Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Launch !! Somersault Kick !! Descending Drill !! Launch !! Kick !! Drill
! Launch !! Somersault Kick !! Descending Drill !! Launch !! Kick !! Drill
|-
|-
| align="left" | 1 || rowspan="2" | 40 || 702% || 263% || 127% || rowspan="17" | 1 || rowspan="17" | 12 || rowspan="17" | Unlimited || rowspan="17" | 300 MP || rowspan="17" | 21 Seconds
| 35 || 1344% || 2015% || 192% || 1 || 2 || Unlimited || 300 MP || 25 Seconds
|-
| align="left" | 2 || 725% || 272% || 131%
|-
| align="left" | 3 || 41 || 748% || 280% || 135%
|-
| align="left" | 4 || 44 || 770% || 289% || 139%
|-
| align="left" | 5 || 47 || 793% || 297% || 144%
|-
| align="left" | 6 || 50 || 816% || 306% || 148%
|-
| align="left" | 7 || 53 || 839% || 314% || 152%
|-
| align="left" | 8 || 56 || 862% || 323% || 156%
|-
| align="left" | 9 || 59 || 885% || 331% || 160%
|-
| align="left" | 10 || 62 || 907% || 340% || 164%
|-
| align="left" | 11 || 65 || 930% || 348% || 168%
|-
| align="left" | 12 || 68 || 953% || 357% || 172%
|-
| align="left" | 13 || 71 || 976% || 366% || 177%
|-
| align="left" | 14 || 74 || 999% || 374% || 181%
|-
| align="left" | 15 || 77 || 1021% || 383% || 185%
|-
| align="left" | 16 || 80 || 1044% || 391% || 189%
|-
| align="left" | 17 || 83 || 1067% || 400% || 193%
|}
|}
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== Other Information ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
! colspan=3 | Violent Attack - Reversed !! colspan=8 | Violent Attack - Useful
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! PvP !! PvE
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=2 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=6 | Details
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | MP Usage !! Cooldown !! colspan=3 | Damage !! colspan=3 | Max Hit
|- style="background:{{ColorSel|CharLight|Rena}}"
! Launch !! Somersault Kick !! Descending Drill !! Launch !! Kick !! Drill
|-
|-
| 0.75 || 1 + 1.88 + 0.91 MP || ?? || ?? Seconds
| 49 || {{SkillText|Reversed|60|150}} || 180 MP || 37.5 Seconds || 58 || {{SkillText|Useful|70}} || 940.8% || 1410.5% || 134.4% || 1 || 2 || Unlimited
|}
|}
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*The descent of the skill continues until you reach a platform, making it possible to increase the overall damage output when used from higher ground.
*The descent of the skill continues until you reach a platform, making it possible to increase the overall damage output when used from higher ground.
*Enemies cannot mana break out of this skill except for the first hit.
*Enemies cannot mana break out of this skill except for the first hit.
*Rena herself and the descent are separated from each other. The descent will continue to go through platform/ground even after Rena herself is stopped.
*The skill functions quite differently now. Overall, its potential damage was lowered, but it is more consistent now, dealing 6.5k% from ground level on most (non-Super Armor) targets.
**But when noted, the descent will be attached to Rena.
*When used at ground level it will do on average 24 hits, totaling 7129% physical damage at level 12.
*This move is extremely ineffective in hitting super armored, player sized targets, as Rena rises considerably during the somersault kick, then moves forward during the final drill kick. As a result, Rena tends to end up on the other side of smaller targets during the drill, which reduces the damage.
*The skill functions quite differently in KR. Overall, its potential damage was lowered, but it is more consistent now, dealing 6.5k% from ground level on most (non-Super Armor) targets.
**It no longer launches enemies, but instead pushes them forward, so platforms actually increase the chance of missing the attack entirely.
**It no longer launches enemies, but instead pushes them forward, so platforms actually increase the chance of missing the attack entirely.
**It will still fly over most small Super Armor enemies because it will be unable to push them forward.
**It will still fly over most small Super Armor enemies because it will be unable to push them forward.
**The somersault was replaced with 2 high damage kicks. These have sufficient range to hit small enemies despite launching Rena herself into the air in preparation for the Drill attack.
**The somersault was replaced with 2 high damage kicks. These have sufficient range to hit small enemies despite launching Rena herself into the air in preparation for the Drill attack.
**With the Innovative attribute, the skill will cost 180 MP, making the Damage / MP ratio exceptionally good. However, it does increase the cooldown significantly.
**With the Reversed attribute, the skill will cost 180 MP, making the Damage / MP ratio exceptionally good. However, it does increase the cooldown significantly.
**It is best used in tandem with [[Dive Kick Bombing]], which also is able to have the Innovative attribute, allowing Rena to deal 13.2k% (in Awakening) for 330 MP. (Although the skills both refund an incredible amount of MP, making the actual consumption much lower)
**It is best used in tandem with [[Dive Kick Bombing]], which also is able to have the Reversed attribute, allowing Rena to deal 13.2k% (in Awakening) for 330 MP. (Although the skills both refund an incredible amount of MP, making the actual consumption much lower)
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{{CRSkills}}
{{WSSkills}}
 
[[Category:Second Job MP3 Tier Skills]]
[[Category:First Job MP3 Tier Skills]]

Revision as of 14:04, 25 December 2015

File:Copy of SC 2010 9 17 12 43 54 .PNG [Special Active] Launches enemies into the air with a series of somersault kicks, then drills into them with diagonally towards the ground.
NF Consumption Skill
  • Uses 3 NF on hit


Requirements

Class Level Required Left Skill Trait Level Right Skill Trait Level
Wind Sneaker 35 49 58


Skill Information

Required Level Damage (Physical) Max Hits MP Usage Cooldown
Launch Somersault Kick Descending Drill Launch Kick Drill
35 1344% 2015% 192% 1 2 Unlimited 300 MP 25 Seconds


Skill Traits

Violent Attack - Reversed Violent Attack - Useful
Level Required Attribute Effect Details Level Required Attribute Effect Details
MP Usage Cooldown Damage Max Hit
Launch Somersault Kick Descending Drill Launch Kick Drill
49 MP Usage decreased to 60%
Cooldown increased to 150%
180 MP 37.5 Seconds 58 Max Hits increased
Damage decreased to 70%
940.8% 1410.5% 134.4% 1 2 Unlimited


Tips and Details

  • The initial attack hits all opponents in front of the user.
  • The descent of the skill continues until you reach a platform, making it possible to increase the overall damage output when used from higher ground.
  • Enemies cannot mana break out of this skill except for the first hit.
  • The skill functions quite differently now. Overall, its potential damage was lowered, but it is more consistent now, dealing 6.5k% from ground level on most (non-Super Armor) targets.
    • It no longer launches enemies, but instead pushes them forward, so platforms actually increase the chance of missing the attack entirely.
    • It will still fly over most small Super Armor enemies because it will be unable to push them forward.
    • The somersault was replaced with 2 high damage kicks. These have sufficient range to hit small enemies despite launching Rena herself into the air in preparation for the Drill attack.
    • With the Reversed attribute, the skill will cost 180 MP, making the Damage / MP ratio exceptionally good. However, it does increase the cooldown significantly.
    • It is best used in tandem with Dive Kick Bombing, which also is able to have the Reversed attribute, allowing Rena to deal 13.2k% (in Awakening) for 330 MP. (Although the skills both refund an incredible amount of MP, making the actual consumption much lower)


Updates

  • 07/04/2013 KR
    • Pulling effect added to Last tornado attack.
    • Tornado stays on character until landing.
    • Fires tornado attack when landing.
  • 11/07/2013 KR
    • Damage Increased
    • Hitbox modification
  • 04/20/2015 KR
    • Launching height decreased.
  • 07/30/2015 KR
    • Damage increased.
    • Hit method changed to not lift targets.
    • Skill Tooltip changed.
  • 08/06/2015 KR
    • Damage increased.


Alternative Names

Server Name Translation
South Korea ??? Violent Attack
China (Simplified Chinese) 风神腿 Aeolus's Leg
France Attaque brutale Brutal attack
Brazil Turbilhão de Chutes Whirlpool of Kicks


Template:WSSkills