Brutal Swing: Difference between revisions

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|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class             !! Master !! Level Required !! SP Cost per Level !! Alternative
! Class           !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Chung|Guardian]] || Lv. 20 || 5              || 2                || [[Scare Chase]]
| [[Fury Guardian]] || 30 || ?? || ??
|}
|}
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|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown'''
! rowspan=2 | Character Level !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown'''
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Dash !! Swing
! Dash !! Swing
|-
|-
| align="left" | 1 || rowspan="3" | 5 || 249% || 780% || rowspan="21" | 100 MP || rowspan="21" | 7 Seconds
| align="left" | 30 || 162% || 1455% || 100 MP || 8 Seconds
|-
| align="left" | 2 || 255% || 798%
|-
| align="left" | 3 || 260% || 815%
|-
| align="left" | 4 || 6 || 266% || 833%
|-
| align="left" | 5 || 8 || 271% || 850%
|-
| align="left" | 6 || 10 || 277% || 868%
|-
| align="left" | 7 || 12 || 283% || 885%
|-
| align="left" | 8 || 14 || 288% || 903%
|-
| align="left" | 9 || 16 || 294% || 920%
|-
| align="left" | 10 || 18 || 299% || 938%
|-
| align="left" | 11 || 20 || 305% || 956%
|-
| align="left" | 12 || 22 || 311% || 973%
|-
| align="left" | 13 || 24 || 316% || 991%
|-
| align="left" | 14 || 26 || 322% || 1008%
|-
| align="left" | 15 || 28 || 327% || 1026%
|-
| align="left" | 16 || 30 || 333% || 1043%
|-
| align="left" | 17 || 32 || 339% || 1061%
|-
| align="left" | 18 || 34 || 344% || 1078%
|-
| align="left" | 19 || 36 || 350% || 1096%
|-
| align="left" | 20 (M) || 38 || 355% || 1113%
|-
| align="left" | 21 || -* || 361% || 1131%
|}
|}
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== [[Skill Notes|Skill Note]] ==
== [[Skill Traits]] ==
<div style="float: right;">{{#ev:youtube|dy5GCLvXNbs|300}}</div>
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<center>{{quotation|Swing hard and blast them high! That was the fundamentals of old Brutal Swing. Now it's swing hard and push them back! By controlling the swing strength, you can effectively deal more damage while avoiding knock down. -Hamel's combat instructor Miru}}</center>
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
'''Name:''' Push and Push (푸시 & 푸시)
! colspan=3 {{!}} Brutal Swing - Light !! colspan=5 {{!}} Brutal Swing - Heavy
 
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
'''Description:''' Swing damage increased by 20% and does not '''knockdown''' but will be pushed back.
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! colspan=3 {{!}} Details
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage !! Dash !! Swing !! Cooldown
{{!}}-
{{!}} ?? {{!}}{{!}} {{SkillText|Light|80}} {{!}}{{!}} 80 MP {{!}}{{!}} ?? {{!}}{{!}} {{SkillText|Heavy|140|150}} {{!}}{{!}} 226.8% {{!}}{{!}} 2037% {{!}}{{!}} 12 Seconds
{{!}}}
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Revision as of 04:58, 29 January 2016

[Special Active] Dash forward and brutally swing the cannon.


Requirements

Class Level Required Left Skill Trait Level Right Skill Trait Level
Fury Guardian 30 ?? ??


Skill Information

Character Level Damage (Physical) MP Usage Cooldown
Dash Swing
30 162% 1455% 100 MP 8 Seconds


Skill Traits

Brutal Swing - Light Brutal Swing - Heavy
Level Required Attribute Effect Details Level Required Attribute Effect Details
MP Usage Dash Swing Cooldown
?? MP Usage decreased to 80% 80 MP ?? Damage increased to 144%
Cooldown increased to 120%
226.8% 2037% 12 Seconds


Tips and Details

  • If noted, Brutal Swing is one of the only physical skills Chung has that does good damage without knocking down.
  • With enough Attack Speed, >>^Z can be used to catch targets after they've been hit.
    • A properly timed awakening also gives you enough time to catch even without the skill note.


Updates

  • 11/07/2013 KR
    • Swing attack increased.
  • 08/20/2015 KR


Alternative Names

Server Name Translation
South Korea 브루탈 스윙 Brutal Swing
Japan ブルータルスウィング Brutal Swing
France Swing
United Kingdom Brutal Haymaker



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