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{{#switch: {{{1|}}}
{{#switch: {{{1|}}}
<!-- Mecanicas de Elsword -->
<!-- Mecánicas de Elsword -->
   | Destruction =
   | Destruction =
'''[[Way of the Sword|<font color="FF4444">Habilidad de la destrucción</font>]]'''
'''[[Way of the Sword|<font color="FF4444">Habilidad de la destrucción</font>]]'''
*Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font>
*Consume <font color="FF4444">aura de destrucción</font> y obtiene <font color="4488FF">aura de vitalidad</font>
*Boosts attack power by 50% when Destruction is active
*Aumenta el ataque en un 50% con el aura de destrucción activo
   | Vitality =
   | Vitality =
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
'''[[Way of the Sword|<font color="4488FF">Habilidad de vitalidad</font>]]'''
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Consume <font color="4488FF">aura de vitalidad</font> y obtiene <font color="FF4444">sura de destrucción</font>
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active
*Reduce el consumo de maná en un 30% y aumenta la ganancia de mana con el aura de vitalidad activo
   | CruelSlayer=
   | CruelSlayer=
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]
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Whenever the MP burn occurs, Elsword next few hits will be critical.
Whenever the MP burn occurs, Elsword next few hits will be critical.


<!-- Aisha's Mechanics -->
<!-- Mecánicas de Aisha -->
   | Memorize =
   | Memorize =
'''[[Memorize|<font color="CC99FF">Available for Memorize</font>]]'''
'''[[Memorize/es|<font color="CC99FF">Posibilidad de memorizar</font>]]'''
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*En posición de aprendizaje (permanece inactivo durante 2 segundos durante la carga de mana), pulsa la tecla de habilidad para memorizar hasta tres habilidades.
*Press '''V''' to activate the memorized skills in order.
*Pulsa la tecla '''V''' para activar las habilidades memorizadas en el orden que se memorizaron.


<!-- Rena's Mechanics -->
<!-- Mecánicas de Rena -->
   | Nature =
   | Nature =
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
'''[[Nature's Force System|<font color="00FF24">Consume EN</font>]]'''
*Uses {{{2|}}} NF on hit
*Consume EN al impactar hasta un máximo de {{{2|}}}  


<!-- Raven's Mechanics -->
<!-- Mecánicas de Raven -->
   | Evasive =
   | Evasive =
'''<font color="FF4444">Evasive Maneuver</font>'''
'''<font color="FF4444">Maniobra evasiva</font>'''
*Usable during Parrying (When you block frontal attack with the core during Awakening).
*Se puede usar durante el bloqueo (cuando detienes un ataque con el núcleo con el potenciador de poder activo).
   | Overheat =
   | Overheat =
<font color="FF4444">'''Overheat'''</font>
<font color="FF4444">'''Sobrecalentamiento'''</font>
*Uses HP for additional damage
*Consume PV para realizar más daño
*Activate by repeated presses of the skill key
*Se activa al pulsar repetidas veces la tecla de habilidad
*Attack power increases by 5% for 10 seconds.
*La potencia de ataque aumenta un 5% durante 10 segundos.


<!-- Eve's Mechanics -->
<!-- Mecánicas de Eve -->
   | CoreActivation=
   | CoreActivation=
'''<font color="FF4444">Core Activation Skill</font>'''
'''<font color="FF4444">Habilidad de activación de núcleo</font>'''
*Successful attack made during Awakening will activate the Core Attack.
*Durante un ataque exitoso con el potenciador de poder activo se activa el ataque del núcleo (si éste está invocado).
   | ForceField =
   | ForceField =
<font color=33FFFF>'''Force Field Skill'''</font>
<font color=33FFFF>'''Force Field Skill'''</font>
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*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.


<!-- Chung's Mechanics -->
<!-- Mecánicas de Chung -->
   | Cannonball =  
   | Cannonball =  
<font color=33FFFF>'''Cannonball Consumption'''</font>
<font color=33FFFF>'''Consume balas de cañón'''</font>
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | 1=
     | 1=
*Uses 1 cannonball
*Consume una bala de cañón
     | CarpetBombing=
     | CarpetBombing=
*Additional artillery wave if used with 6 cannonballs (1 wave max)
*Additional artillery wave if used with 6 cannonballs (1 wave max)
     | ChaosCannon=
     | ChaosCannon=
*Uses 1 cannonball
*Consume una bala de cañón
*2 additional cannonballs will increase firing by 1 (up to 2)
*2 additional cannonballs will increase firing by 1 (up to 2)
     | #default=
     | #default=
*Uses {{{2|}}} cannonballs
*Consume balas de cañón: {{{2|}}}
}}
}}


<!-- Ara's Mechanics -->
<!-- Mecánicas de Ara -->
   | AdditionEnergy =
   | AdditionEnergy =
<font color=FFC000>'''Additional Energy Consumption'''</font>
<font color=FFC000>'''Additional Energy Consumption'''</font>
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   }}
   }}


<!-- Elesis' Mechanics -->
<!-- Mecánicas de Elesis -->
   | BloodHit=
   | BloodHit=
'''<font color="FF4444">Blood Hit</font>'''
'''<font color="FF4444">Blood Hit</font>'''
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | InjectionStigma =  
     | InjectionStigma =  
*Does not consume MP, instead consume 100% of Physical Attack Power as HP to cast.
*En lugar de PM puedes consumir PV por valor del 100% de tu Ataque.
*If the HP is higher than 20%, consume 20% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
*Si tienes más del 20% de los PV, consumes PV por un valor del 20% del daño de la habilidad para realizar un 40% más de daño<br>(Si tienes menos del 20% de tus PV, el golpe de sangre se activa sin consumir PV)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
   | BrandishBreaker=
   | BrandishBreaker=
*Increases damage with lower HP (Max 30%)
*Aumenta el daño (máx. 30%) cuando los PV están bajos.
     | #default=
     | #default=
*When your own HP is above 20%, this skill will consume 20% HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
*Si tienes más del 20% de tus PV, consumes un 20% de tus PV para realizar un 40% más de daño<br>(Si tienes menos del 20% de tus PV, el golpe de sangre se activa sin consumir PV)
     }}
     }}
   | BloodDrain=
   | BloodDrain=
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*Each hit from the skill drains 50% of attack power as HP (Max 250%)
*Each hit from the skill drains 50% of attack power as HP (Max 250%)
   | Annihilation =
   | Annihilation =
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
'''[[Chivalry System|<font color="FF4444">Habilidad de la destrucción</font>]]'''
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font>
*Consume <font color="FF4444">aura de destrucción</font> y obtiene <font color="4488FF">aura de la tormenta</font>
*100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
*El 100% de los ataques de destrucción son críticos e ignora posiciones de defensa (escudo/K.O.) cuando el aura de destrucción está activo
   | Gale =
   | Gale =
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|<font color="4488FF">Habilidad de la tormenta</font>]]'''
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Consume <font color="4488FF">aura de tormenta</font> y genera <font color="FF4444">aura de destrucción</font>
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active
*Reduce en un 40% (20% en JcJ) el consumo de mana y el tiempo de espera en un 75% (50% en JcJ) cuando el aura de la tormenta está activo


<!-- Add's Mechanics -->
<!-- Mecánicas de Add -->
   | DMP Usage=
   | DMP Usage=
<font color="00FF24">'''Dynamo Mutation Point'''</font>
<font color="00FF24">'''Dynamo Mutation Point'''</font>
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*Poison Hallucination: 10 seconds of poison damage, movement/jump speed decreased.
*Poison Hallucination: 10 seconds of poison damage, movement/jump speed decreased.


<!-- Lu/Ciel's Mechanics -->
<!-- Mecánicas de Lu/Ciel -->
   | Ciel =
   | Ciel =
<font color="0000FF">'''Switching Skill (Ciel)'''</font>
<font color="0000FF">'''Switching Skill (Ciel)'''</font>
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*MP Consumption: 90 (First cast) > 60 > 30
*MP Consumption: 90 (First cast) > 60 > 30


<!-- Rose's Mechanics -->
<!-- Mecánicas de Rose -->
   | ECP Skill=
   | ECP Skill=
<font color="4169E1">'''ECP Skill'''</font>
<font color="4169E1">'''ECP Skill'''</font>
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     }}
     }}


<!-- Skill Traits -->
<!-- Atributos de habilidad (Traits) -->
   | Empowered = Damage increased to {{{2|}}}%
   | Empowered = Damage increased to {{{2|}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
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   | Persistent2 = Range and duration increased to {{{2|}}}%
   | Persistent2 = Range and duration increased to {{{2|}}}%


<!-- Miscellaneous Mechanics -->
<!-- Mecánicas diversas -->
   | ElEssence =  
   | ElEssence =  
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''
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*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}


<!-- Generic True Skills -->
<!-- Habilidades fuertes genéricas -->
     | MPUsage = MP Usage is decreased by {{{3|10}}}%.
     | MPUsage = Reduce el consumo de mana en un {{{3|10}}}%.
     | Cooldown = Cooldown is decreased by {{{3|}}} seconds.
     | Cooldown = El tiempo de espera se reduce en {{{3|}}} segundos.
     | #default = Damage is increased by {{{2|1.2}}} times.
     | #default = El daño se multiplica por {{{2|1.2}}}.
     | MPCooldown = Cooldown is decreased by 1 second
     | MPCooldown = Se reduce el tiempo de espera en 1 segundo.
*MP Usage is decreased by 20%.
*El consumo de maná se reduce en un 20%.
     | MaxHits = Number of hits is increased.
     | MaxHits = Aumenta la cantidad de golpes.
     | Range = Range is increased by {{{3|}}} times.
     | Range = El rango se multiplica por {{{3|}}}.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | ExplosionRange = El rango de la explosión aumenta un 30%.
     | SpeedRange = Moving speed and range are increased by {{{3|}}} times.
     | SpeedRange = La velocidad de movimiento y el rango se multiplica por {{{3|}}}.
     | SpeedDamage = Damage is increased by 1.1 times.
     | SpeedDamage = El daño aumenta en un 10%.
*Casting Speed is increased by 1.3 times.
*Se ejecuta un 30% más rápido.
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | Duration = La duración de la habilidad se multiplica por{{{3|1.5}}}.


<!-- Elsword's True Skills -->
<!-- Habilidades fuertes de Elsword -->
     | IronBody = Damage Reduction greatly increased and removes debuffs when activated.
     | IronBody = Aumenta la reducción del daño notablemente y se eliminan los penalizadores al activarse.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pulsando la tecla de habilidad al ejecutarla, se consume un 50% del mana utilizado y se lanza la cuchilla hacia delante.
     | SwordShield = [[Status Effects|Bleed]]'s effect increased.
     | SwordShield = Aumenta el efecto del [[Status Effects/es|sangrado]].
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Se invocan 2 espadas adicionales.


<!-- Aisha's True Skills -->
<!-- Habilidades fuertes de Aisha -->
     | Teleport = Casting Speed is increased by 50%.
     | Teleport = * Se ejecuta un 50% más rápido.
*When cast, grants Super Armor.
*When cast, grants Super Armor.
     | BindingCircle = MP Usage is decreased by 10.
     | BindingCircle = Consume 10 PM menos.
*Can be used while in midair.
*Can be used while in midair.
     | ChainFireball = Damage is increased by 1.1 times.
     | ChainFireball = Aumenta el daño un 10%.
*MP Usage is decreased by 10%.
*Reduce el consumo de maná un 10%.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Se reduce el daño en un 30%, pero golpea una segunda vez.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = La habilidad es capaz de aturdir al rival por más tiempo.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = El efecto de la [[Status Effects|maldición]] aumenta un 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  El rango y duración aumentan un 30%
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = Mientras dure el efecto, las bolas de energía hacen un 20% más de daño.


<!-- Rena's True Skills -->
<!-- Habilidades fuertes de Rena -->
     | ArcShot = Fire 2 more arrows.
     | ArcShot = Dispara 2 flechas adicionales.
     | GuidedArrow = Damage Penalty decreased.
     | GuidedArrow = Reducida la penalización de daño.
     | WindWall = Duration is increased by 1 second.
     | WindWall = Aumenta la duración en 1 segundo.
     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | ExplosiveTrap = 25% de probabilidades de lanzar 2 trampas.
     | Fatality = Increased chance of critical hit.
     | Fatality = Aumenta la probabilidad de impacto crítico.


<!-- Raven's True Skills -->
<!-- Habilidades fuertes de Raven -->
     | ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb
     | ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb
     | ShockwaveDivider = 33% chance to not have a damage penalty.
     | ShockwaveDivider = 33% de probabilidades de anular la penalización de daño.
     | HellDive = Grants Super Armor to the first hit.
     | HellDive = Activa superarmadura durante el primer golpe.
     | HarpoonSpear = Chain Explosions will explode again when passing through enemies.
     | HarpoonSpear = Las explosiones en cadena se repiten al atravesar a los enemigos.


<!-- Chung's True Skills -->
<!-- Habilidades fuertes de Chung -->
     | Reload = Damage is increased by 1.2 times.
     | Reload = El daño aumenta un 20%.
*Reloads 3 Cannonballs
*Recarga 3 balas de cañón.
     | LeapAttack = Can press the skill key again to cast [[Back Blast]].
     | LeapAttack = Can press the skill key again to cast [[Back Blast]].
     | BurstWolf = Transfers 2 of your party member's debuffs regardless of their position.
     | BurstWolf = Transfiere 2 penalizadores de los miembros de tu equipo sin importar su ubicación.
     | HeadShot = 25% chance to fire 2 bullets.
     | HeadShot = 25% de probabilidades de disparar 2 balas.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
     | DualBuster = Puedes volver a pulsar la tecla de habilidad para ejecutarla de nuevo por un 50% del mana utilizado.
     | SharpshooterSyndrome = Damage is increased by 1.1 times.
     | SharpshooterSyndrome = Aumenta el daño en un 10%.
* Casting Speed is increased by 1.3 times.
*Se ejecuta un 30% más rápido.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | BBS = 25% chance to throw an additional big bomb.
     | BBS = 25% de probabilidades de lanzar una gran bomba adicional.


<!--Eve's True Skills -->
<!-- Habilidades fuertes de Eve -->
     | PhotonFlash = Creates additional dummies.
     | PhotonFlash = Crea más señuelos.
     | Sentry = Nasod summon duration increased to 60 seconds.
     | Sentry = Aumenta la duración de la invocación a 60 segundos.
     | DestructionAura = Grants Super Armor when cast.
     | DestructionAura = Se activa superarmadura durante la ejecución.
     | ECS = MP Usage is removed.
     | ECS = Se anula el consumo de mana.
     | ManaConversion = MP Recovery is increased by 20%.
     | ManaConversion = El maná generado aumenta un 20%.
     | MDA = Command/Active Damage Increase is increased by 2.5 times.
     | MDA = El daño de tus ataques y activas auumenta 2.5 veces.
     | MEB = 25% chance to fire 2 Electron Balls.
     | MEB = 25% de posibilidades de lanzar 2 orbes de electrones.
     | Pressure= Cooldown is decreased by 33%.
     | Pressure= El tiempo de espera se reduce un 33%.


<!--Ara's True Skills -->
<!--Habilidades fuertes de Ara -->
     | GainForce = Recovers 1 additional Energy.
     | GainForce = Recovers 1 additional Energy.
     | TempestDance = MP Usage is decreased by 20 MP.
     | TempestDance = MP Usage is decreased by 20 MP.
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*Art Link Speed is increased by 1.2 times.
*Art Link Speed is increased by 1.2 times.


<!--Elesis' True Skills -->
<!--Habilidades fuertes de Elesis -->
     | Dodge&Slash = Press the skill key again after using {{CZ}} to dash backwards.
     | Dodge&Slash = Press the skill key again after using {{CZ}} to dash backwards.
     | SonicAssault = Hold the skill key to charge the skill.
     | SonicAssault = Hold the skill key to charge the skill.
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     | SaberExtinction = Size and range are increased by 1.3 times.
     | SaberExtinction = Size and range are increased by 1.3 times.


<!--Add's True Skills -->
<!--Habilidades fuertes de Add -->
     | Dissolver = On successful hit, gains 1 additional DMP.
     | Dissolver = On successful hit, gains 1 additional DMP.
     | PulseCannon = Damage is increased by 1.1 times.
     | PulseCannon = Damage is increased by 1.1 times.
Line 752: Line 752:
     | PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.
     | PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.


<!-- Lu/Ciel's True Skills -->
<!-- Habilidades fuertes de Lu/Ciel -->
     | TripleShot = Gains 1 additional Combination Point.
     | TripleShot = Gains 1 additional Combination Point.
     | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.
     | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.
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*MP Consumed per shot decreased by 30%.
*MP Consumed per shot decreased by 30%.


<!-- Rose's True Skills -->
<!-- Habilidades fuertes de Rose -->
     | Backstep = When used, grants the '''천순보''' buff.
     | Backstep = When used, grants the '''천순보''' buff.
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
Line 793: Line 793:
     }}
     }}
   | Combo=
   | Combo=
*All damage values for new and preexisting combos receive a {{#switch:{{{2|}}}
*El daño de todos los combos, previos y nuevos, cuenta con un multiplicador de {{#switch:{{{2|}}}
     | 1=1.05x multiplier during 1st job.
     | 1=1.05x con el primer cambio de clase.
     | 2=1.1x multiplier during 2nd job.
     | 2=1.1x con el segundo cambio de clase.
     | 1~2=1.05x multiplier during 1st job, and a 1.1x multiplier during 2nd job.
     | 1~2=1.05x con el primer cambio de clase, y con el segundo cambio de clase pasa a ser de 1.1x.
     }}
     }}
   | #default = {{Gap}}
   | #default = {{Gap}}
}}
}}

Revision as of 03:13, 8 April 2016