Heavy Field: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Field prevents enemies from dashing or jumping.
*Field prevents enemies from dashing or jumping.
*Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was despite the payload being similar to [[Artillery Strike - Quantum Ballista]].
*Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was, despite the payload being similar to [[Artillery Strike - Quantum Ballista]].
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Revision as of 22:36, 3 November 2016

[Special Active: Bravery]
Select target area using arrow key then release the skill key to generate a [Heavy Field] in that area.

Super armor while aiming. Targets can see the area's location while aiming.


Requirements

Class Level Required
Tactical Trooper : Transcendent 95


Skill Information

Character Level Field Cast (Magical) Heavy Field MP Usage Cooldown
Movement Speed Decrease Attack Speed Decrease Damage Increase Duration
95 4649% -50% -20% 30% 10 Seconds 300 MP 22 Seconds


Tips and Details

  • Field prevents enemies from dashing or jumping.
  • Unlike the Artillery Strike skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was, despite the payload being similar to Artillery Strike - Quantum Ballista.


Updates

  • 11/03/2016 KR
    • Damage decreased.


Alternative Names

Server Name Translation
South Korea ??? Heavy Field


Template:TTSkills