Critical Strike: Difference between revisions
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! Cooldown !! Cooldown | ! Cooldown !! Cooldown | ||
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| {{SkillText|Haste|90}} || 20.7 Seconds || {{SkillText|Heavy| | | {{SkillText|Haste|90}} || 20.7 Seconds || {{SkillText|Heavy|144|120}} || 27.6 Seconds | ||
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==Tips & Details== | ==Tips & Details== | ||
*Maximum hits on a Giant Training Monkey is 50, giving '''Critical Strike''' a grand total of about {{formatnum:{{#expr: 3924 + 236*50 + 230*5}}}}% ({{formatnum:{{#expr: 1420 + 84*50 + 83*5}}}}% in PvP) Magical Damage on medium-sized targets. | *Maximum hits on a Giant Training Monkey is 50, giving '''Critical Strike''' a grand total of about {{formatnum:{{#expr: 3924 + 236*50 + 230*5}}}}% ({{formatnum:{{#expr: 1420 + 84*50 + 83*5}}}}% in PvP) Magical Damage on medium-sized targets. | ||
**With '''Heavy''' trait it can deal a grand total of about {{formatnum:{{#expr: (3924 + 236*50 + 230*5)*1. | **With the '''Heavy''' trait, it can deal a grand total of about {{formatnum:{{#expr: (3924 + 236*50 + 230*5)*1.44}}}}% ({{formatnum:{{#expr: (1420 + 84*50 + 83*5)*1.44}}}}% in PvP) Magical Damage. | ||
**Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage. | **Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage. | ||
**Normal sized targets will be hit by around 22-26 hits. | **Normal sized targets will be hit by around 22-26 hits. | ||
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*The sharp orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb. | *The sharp orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb. | ||
**The distance between contact checks seems to be slightly smaller than Eve's height. | **The distance between contact checks seems to be slightly smaller than Eve's height. | ||
***The circumference of the circle the sharp orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum | ***The circumference of the circle the sharp orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hit count of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hit count of 830 hits, 836 when adding the cast shockwave and retract hits. | ||
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Revision as of 00:36, 13 October 2018
[Special Active: Bravery] Create 5 sharp orbs to pull in surrounding enemies then does shockwave damage. Sharp orbs remain in generated area for 10 seconds and can be retracted by pressing a skill key or is pulled in automatically after its duration. (Can also be activated midair) The number of sharp spheres give a [Bleed] debuff (Max 3 Stacks) | |
Core Activation Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Code: Nemesis : Transcendent | 95 |
Skill Information
PvE
Level Required | Damage (Magical) | Bleed Duration | Max Hits | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Cast Shockwave | Sharp Orb | Sharp Orb Retract | Cast Shockwave | Sharp Orb | Sharp Orb Retract | ||||
95 | 3924% | 236% | 230% | 4 Seconds | 1 | 22-44 | 5 | 300 MP | 23 Seconds |
[Enhanced] | 6 Seconds |
PvP
Level Required | Damage (Magical) | ||
---|---|---|---|
Cast Shockwave | Sharp Orb | Sharp Orb Retract | |
95 | 1420% | 84% | 83% |
[Enhanced] |
Skill Traits
Haste Critical Strike | Heavy Critical Strike | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | Cooldown | ||
Cooldown decreased to 90% | 20.7 Seconds | Damage increased to 144% Cooldown increased to 120% |
27.6 Seconds |
Tips & Details
- Maximum hits on a Giant Training Monkey is 50, giving Critical Strike a grand total of about 16,874% (6,035% in PvP) Magical Damage on medium-sized targets.
- With the Heavy trait, it can deal a grand total of about 24,298.56% (8,690.4% in PvP) Magical Damage.
- Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage.
- Normal sized targets will be hit by around 22-26 hits.
- The division of hits on a single target is as follows: 1 group of 2 hits as the orbs are extended, 4 complete cycles, and 2 extra orb passes.
- The sharp orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb.
- The distance between contact checks seems to be slightly smaller than Eve's height.
- The circumference of the circle the sharp orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hit count of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hit count of 830 hits, 836 when adding the cast shockwave and retract hits.
- The distance between contact checks seems to be slightly smaller than Eve's height.
Updates
- 11/03/2016 KR
- Shockwave damage decreased.
- Sharp Orb Retract damage decreased.
- 01/25/2017 KR
- Shockwave damage increased.
- Sharp Orb damage increased.
- Sharp Orb Retract damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- PvE Sharp Orb Retract damage increased.
- PvP damage decreased.
- 09/28/2017 (KR) / 10/18/2017 (NA)
- PvP damage decreased.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- PvE damage decreased.
- PvP Shockwave damage increased.
- PvP Sharp Orb damage decreased.
- PvP Sharp Orb Retract damage decreased.
Alternative Names
Transcendence Code: Nemesis Skills | ||||||
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