Arrow Mastery: Difference between revisions

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(The KR data is separate from what most servers have it to be. Since it isn't everywhere, the direct change can't be applied.)
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Enhanced_Bowstring.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Enhanced_Bowstring.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' Amplifies the damage of normal arrow attacks and the chance to pierce through defence.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' Amplifies the damage of normal arrow attacks and the number of enemies each arrow can pass through.
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Revision as of 09:10, 14 February 2013

File:Enhanced Bowstring.png
[Passive] Amplifies the damage of normal arrow attacks and the number of enemies each arrow can pass through.


Requirements

Class
Master
SP Requirement
Sniping Ranger
Lv5
55 SP

Skill Information

NA

Skill Level Damage Enemy Pierce MP gain
1 +2% 0 Normal
2 +4%
3 +6%
4 -7% 1 -40%
5 (M) -5%

KR

Skill Level Damage Defence Pierce Chance
1 +1% 2%
2 +2% 4%
3 +3% 6%
4 +4% 8%
5 (M) +5% 10%

Tips and Details

  • Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results.
  • Post KR Dec. 13 2012 patch:
    • No longer gains additional piercing upon level up; Instead this is now an innate trait of arrows for all Rena classes.


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