Mortar: Difference between revisions

From Elwiki
No edit summary
No edit summary
Line 6: Line 6:
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung summons a Mortar unit, which will lob grenades onto targets when summoned. Whenever Chung is near any targets, the target will be marked with a targeting beacon (Echo's face), and the unit will shoot a bomb which drops on the location of the mark.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung summons a Mortar unit, which will lob grenades onto targets when summoned. Whenever Chung is near any targets, the target will be marked with a targeting beacon (Echo's face), and the unit will shoot a bomb which drops on the location of the mark.
|}
|}
<br>  
<br>  
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
Line 20: Line 20:
|}
|}


 
<br>
== Skill Information  ==
== Skill Information  ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Summon Damage'''</center>
{{!}} '''Summon Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Bomb Damage'''</center>
{{!}} '''Bomb Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Number of Bombs'''</center>
{{!}} '''Number of Bombs'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''MP Usage'''</center>
{{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Cooldown'''</center>
{{!}} '''Cooldown'''
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} align="left" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 50%
{{!}} 50%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200%
{{!}} 200%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 3
{{!}} rowspan="5" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP
{{!}} rowspan="5" {{!}} 30 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 6 Seconds
{{!}} rowspan="5" {{!}} 6 Seconds
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} align="left" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 63%
{{!}} 63%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250%
{{!}} 250%
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} align="left" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%
{{!}} 75%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300%
{{!}} 300%
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} align="left" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 88%
{{!}} 88%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350%
{{!}} 350%
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} align="left" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
{{!}} 100%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 400%
{{!}} 400%
{{!}}}
{{!}}}


<br>
<br>
Line 63: Line 62:
*The distance between the mortar and the target does not matter as long as the target is in the vicinity of Chung.
*The distance between the mortar and the target does not matter as long as the target is in the vicinity of Chung.


<Br>
<br>
{{TTSkills}}
{{TTSkills}}

Revision as of 13:23, 6 April 2013


[Active] Chung summons a Mortar unit, which will lob grenades onto targets when summoned. Whenever Chung is near any targets, the target will be marked with a targeting beacon (Echo's face), and the unit will shoot a bomb which drops on the location of the mark.


Requirements

Class
Master
SP Requirement
Tactical Trooper
Lv5
75SP


Skill Information

Skill Level Summon Damage Bomb Damage Number of Bombs MP Usage Cooldown
1 50% 200% 3 30 MP 6 Seconds
2 63% 250%
3 75% 300%
4 88% 350%
5 (M) 100% 400%


Tips and Details

  • The summon unit will act as a entity, so A.I monsters will target it.
    • Unfortunately, it can only survive 1 hit.
    • The mortar appears to be black on the enemy team to prevent confusion.
  • The distance between the mortar and the target does not matter as long as the target is in the vicinity of Chung.


Template:TTSkills