Modified Warhead: Difference between revisions
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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Modify the cannonball to have warheads that increase their destructive power while reducing their knockdown. | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Modify the cannonball to have warheads that increase their destructive power while reducing their knockdown. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
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|} | |} | ||
<br> | |||
== Skill Information == | == Skill Information == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;" | ||
| '''Skill Level''' | |||
| '''Cannonball<br>Hit-Damage Increase''' | |||
| '''Damage Increase<br>(Special Actives)''' | |||
| '''Knockdown Ratio Difference''' | |||
|- | |- align="center" | ||
| align="left" | 1 | |||
| 10% | |||
| 3% | |||
| 1 | |||
|- | |- align="center" | ||
| align="left" | 2 | |||
| 20% | |||
| 6% | |||
| 2 | |||
|- | |- align="center" | ||
| align="left" | 3 | |||
| 30% | |||
| 9% | |||
| 3 | |||
|- | |- align="center" | ||
| align="left" | 4 | |||
| 40% | |||
| 12% | |||
| 4 | |||
|- | |- align="center" | ||
| align="left" | 5 (M) | |||
| 50% | |||
| 15% | |||
| 5 | |||
|} | |} | ||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
* | *This passive only applies to '''Special Actives''' that use ammunition. | ||
<br> | <br> | ||
{{ShgSkills}} | {{ShgSkills}} |
Revision as of 16:45, 12 April 2013
[Passive] Modify the cannonball to have warheads that increase their destructive power while reducing their knockdown. |
Requirements
Class | Master | SP Requirement |
Shelling Guardian |
Skill Information
Skill Level | Cannonball Hit-Damage Increase |
Damage Increase (Special Actives) |
Knockdown Ratio Difference |
1 | 10% | 3% | 1 |
2 | 20% | 6% | 2 |
3 | 30% | 9% | 3 |
4 | 40% | 12% | 4 |
5 (M) | 50% | 15% | 5 |
Tips and Details
- This passive only applies to Special Actives that use ammunition.