Master Class/pl: Difference between revisions
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| width="150" | [[Nisha Labyrinth/pl|Labirynt Nishy]] | | width="150" | [[Nisha Labyrinth/pl|Labirynt Nishy]] | ||
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| width="190" colspan=2 | [[Shrine of the Two-Headed Serpent/pl|Świątynia Dwugłowej Żmii]] | | width="190" colspan=2 | [[Shrine of the Two-Headed Serpent/pl|Świątynia Dwugłowej Żmii]] | ||
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| width="150" | [[Diangelion/pl|Diangelion]] | | width="150" | [[Diangelion/pl|Diangelion]] | ||
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| width="190" colspan=2 | [[Elrianode Training Grounds/pl|Elrianode Training Grounds/pl]] | | width="190" colspan=2 | [[Elrianode Training Grounds/pl|Elrianode Training Grounds/pl]] | ||
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| width="150" | [[Prime Operator/pl|Prime Operator]] | | width="150" | [[Prime Operator/pl|Prime Operator]] | ||
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| width="190" colspan=2 | [[Spirit Sanctum/pl|Spirit Sanctum/pl]] | | width="190" colspan=2 | [[Spirit Sanctum/pl|Spirit Sanctum/pl]] | ||
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| width="150" | [[Metamorphy/pl|Metamorfa]] | | width="150" | [[Metamorphy/pl|Metamorfa]] | ||
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| width="190" colspan=2 | [[Water Dragon's Compass/pl|Water Dragon's Compass/pl]] | | width="190" colspan=2 | [[Water Dragon's Compass/pl|Water Dragon's Compass/pl]] | ||
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| width="150" | [[Mad Paradox/pl|Paradoks]] | | width="150" | [[Mad Paradox/pl|Paradoks]] | ||
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| width="190" colspan=2 | [[Nasod Testing Chamber/pl|Nasod Testing Chamber/pl]] | | width="190" colspan=2 | [[Nasod Testing Chamber/pl|Nasod Testing Chamber/pl]] | ||
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| width="150" | [[Nova Imperator/pl|Imperator Nova]] | | width="150" | [[Nova Imperator/pl|Imperator Nova]] | ||
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| width="190" colspan=2 | [[Gate of the Setting Sun/pl|Gate of the Setting Sun/pl]] | | width="190" colspan=2 | [[Gate of the Setting Sun/pl|Gate of the Setting Sun/pl]] | ||
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| width="150" | [[Herrscher/pl|Regnator]] | | width="150" | [[Herrscher/pl|Regnator]] | ||
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| width="190" colspan=2 | [[Anguish of the Wavering Servant/pl|Anguish of the Wavering Servant/pl]] | | width="190" colspan=2 | [[Anguish of the Wavering Servant/pl|Anguish of the Wavering Servant/pl]] | ||
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Revision as of 13:47, 20 July 2020
After completing their 3rd Job and reaching Rigomor, players are able to bring out their abilities beyond their limits to unlock new skills. Unlike previous advancements, reaching Master Class does not unlock Final Enhanced effects for 3rd Job skills, a new portrait, or a new skill cut-in for non-master skills, but it will give a skill cut-in that is used exclusively for Master Skills.
General Information
Characters can only advance to their Master Class after completing their 3rd Job Change and reaching Rigomor. To advance, the character must complete the Master Class quest available at the Town Board or use their respective class Item Mall Class Change item. If the character has already reached Master Class, they can change their class with the Master Class Change Ticket.
As part of the advancement, special Master Road dungeons will become available, where the player must train with a Master. These dungeons are accessible to all characters but the dungeon with the Master corresponding to their character is required for their advancement.
File:MasterClass(Gaia).png Master Class Quest
Master[Gajar] Klasa Mistrza 1/5 |
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Master[Gajar] Klasa Mistrza 2/5 |
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Master[Gajar] Klasa Mistrza 3/5 |
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Master[Gajar] Klasa Mistrza 4/5 |
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Master[Gajar] Klasa Mistrza 5/5 |
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File:MasterClass(Gaia).png Skill Quests
Master Skill Second Stage
Umiejętność[Master] Transforming Power 1/3 |
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Umiejętność[Master] Transforming Power 2/3 |
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Umiejętność[Master] Transforming Power 3/3 |
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Master Skill Third Stage
Umiejętność[Master] Evolving Power 1/3 |
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Umiejętność[Master] Evolving Power 2/3 |
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Umiejętność[Master] Evolving Power 3/3 |
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Master Skill Fourth Stage
Umiejętność[Master] Turbulent Power 1/3 |
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Umiejętność[Master] Turbulent Power 2/3 |
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Umiejętność[Master] Turbulent Power 3/3 |
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Ścieżka Mistrza
Korzyści z Klasy Mistrza
Master Skill
After advancing to the Master Class, the player will have access to a Master Skill. This skill is available in 4 stages, increasing in power with each stage. The first stage is automatically unlocked upon advancing to Master Class while additional stages can be unlocked by completing their Skill Quests in sequential order.
Master Skills don't have Skill Traits and are not affected by Skill Damage Increase stat but they have their own Master Skill Damage Increase option. When a Master Skill is used, a special Master Class Skill Cut-in will be shown.
Artefakt
- Main Article: System Artefaktów
Każdy gracz, który awansuje do Klasy Mistrza, będzie mógł używać Artefaktów.
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Serne, Gaia's Artifact
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Alisha, Rosso's Artifact
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Revent, Ventus's Artifact
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Vaikal, Denif's Artifact
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Karte, Adrian's Artifact
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Leon, Solace's Artifact
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Dachsologie, Hernia's Artifact
Ciekawostki
- Adrian's sign used to be light purple instead of deep blue before Eve and Add's Master Class was officially released.
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