Queen's Potential: Difference between revisions

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== Requirements  ==
== Requirements  ==
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| <center>60 SP</center>
| <center>60 SP</center>
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! Class !! Master !! Level Required !! SP Cost per Level
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| [[Code Architecture]] || Lv. 20 || - || 3
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== Skill Information  ==
== Skill Information  ==
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| align="center" style="border-style: solid; border-width: 1px;" | +100  
| align="center" style="border-style: solid; border-width: 1px;" | +100  
| align="center" style="border-style: solid; border-width: 1px;" | -20%<br>
| align="center" style="border-style: solid; border-width: 1px;" | -20%<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! Skill Level !! Level Required !! Max MP !! Electronballs MP usage Reduction
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| align="left" | 1 || - || 40 || 1%
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| align="left" | 2 ||  || 44 || 2%
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| align="left" | 3 ||  || 48 || 3%
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| align="left" | 4 ||  || 52 || 4%
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| align="left" | 5 ||  || 56 || 5%
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| align="left" | 6 ||  || 60 || 6%
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| align="left" | 7 ||  || 64 || 7%
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| align="left" | 8 ||  || 68 || 8%
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| align="left" | 9 ||  || 72 || 9%
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| align="left" | 10 ||  || 76 || 10%
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| align="left" | 11 ||  || 80 || 11%
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| align="left" | 12 || 43 || 84 || 12%
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| align="left" | 13 ||  || 88 || 13%
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| align="left" | 14 ||  || 92 ||14%
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| align="left" | 15 ||  || 96 ||15%
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| align="left" | 16 ||  || 100 || 16%
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| align="left" | 17 ||  || 104 || 17%
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| align="left" | 18 ||  || 108 || 18%
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| align="left" | 19 ||  || 112 || 19%
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| align="left" | 20 (M) ||  || 116 || 20%
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== Trivia ==
== Trivia ==
*This is the second skill that gives a character more max MP. The first skill that gives max MP to a character is [[High Mage]]'s [[Infinite Energy]] and 3rd being [[Code Electra]]'s [[Advanced El Energy Reactor]].
*This is the second skill that gives a character more max MP. The first skill that gives max MP to a character is [[High Mage]]'s [[Infinite Energy]] and 3rd being [[Code Electra]]'s [[Advanced El Energy Reactor]].


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Revision as of 01:41, 27 July 2013

File:CAPassive3.png This skill increases the maximum amount of MP of your character, and decreases the MP consumption of Electronballs


Requirements

  • NA
Class
Master
SP Requirement
Code Architecture
Lv5
60 SP

|-| KR=

Class Master Level Required SP Cost per Level
Code Architecture Lv. 20 - 3


Skill Information

  • NA
Lv. Max MP Electronball MP Reduce
1 +20 -4%
2 +40 -8%
3 +60 -12%
4 +80 -16%
5 (M) +100 -20%

|-| KR=

Skill Level Level Required Max MP Electronballs MP usage Reduction
1 - 40 1%
2 44 2%
3 48 3%
4 52 4%
5 56 5%
6 60 6%
7 64 7%
8 68 8%
9 72 9%
10 76 10%
11 80 11%
12 43 84 12%
13 88 13%
14 92 14%
15 96 15%
16 100 16%
17 104 17%
18 108 18%
19 112 19%
20 (M) 116 20%

Trivia