Leap Attack: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LEAPATTTACK.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LEAPATTTACK.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Fire the Destroyer to boost yourself at high speed for a super-armored head-on barge into opponents, launching them into the air with you. As you crash forcefully into the ground, you inflict great additional impact damage. | ||
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== Tips and Details == | |||
*Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | |||
*The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be canceled if an opponent hits you early enough. | |||
*The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | |||
{{FGSkills}} | {{FGSkills}} | ||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |
Revision as of 23:33, 17 February 2011
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Chung | Lv5 | ?SP |
N/A | N/A |
Skill Information
Skill Lv | MP Usage |
Barge Damage | Landing Damage | Cool Down |
1 | 40 MP | 74% | 298% | 7s |
2 | ?% | ?% | ||
3 | ?% | ?% | ||
4 | 101% | 406% | ||
5 (M) | 112% | 450% | ||
6 | ?% | ?% | ||
7 | ?% | ?% |
Tips and Details
- Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
- The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be canceled if an opponent hits you early enough.
- The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.