Arrow Mastery: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Enhanced_Bowstring.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Enhanced_Bowstring.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' Amplifies the damage of normal arrow attacks and the number of enemies each arrow can pass through.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' NA = Amplifies the damage of normal arrow attacks and the number of enemies each arrow can pass through.<br>
KR= Increase the damage of arrows shot and also give a chance to inflict [[Status Effects|Strong Shot]].
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{{!}} '''Required<br>Level'''
{{!}} '''Required<br>Level'''
{{!}} '''Arrow Damage<br>Increase'''
{{!}} '''Arrow Damage<br>Increase'''
{{!}} '''Defence Pierce<br>Chance'''
{{!}} '''[[Status Effects|Strong Shot]]<br>Chance'''
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{{!}}- align=center  
{{!}} align=left {{!}} 1 <!----- Skill Level ----->
{{!}} align=left {{!}} 1 <!----- Skill Level ----->
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{{!}} 22%
{{!}} 22%
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== Tips and Details  ==
== Tips and Details  ==
* Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results.
* Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results.
 
*If targets received a 'STRONG' icon above them, it means the the last shot it got hit with has defense ignoring capabilities. 
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*Damage values have been changed accordingly to match new Skill levels.
*Damage values have been changed accordingly to match new Skill levels.
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Revision as of 09:51, 15 August 2013

File:Enhanced Bowstring.png
[Passive] NA = Amplifies the damage of normal arrow attacks and the number of enemies each arrow can pass through.

KR= Increase the damage of arrows shot and also give a chance to inflict Strong Shot.


Requirements

  • NA
Class Master SP Requirement
Sniping Ranger
Lv5
55 SP

|-| KR=

Class Master Level Requirement SP Used Per Level
Sniping Ranger Lv.20 35 3


Skill Information

  • NA
Skill Level Damage Enemy Pierce MP gain
1 +2% 0 Normal
2 +4%
3 +6%
4 -7% 1 -40%
5 (M) -5%

|-| KR=

Skill
Level
Required
Level
Arrow Damage
Increase
Strong Shot
Chance
1 35 5% 3%
2 35 5.5% 4%
3 36 6% 5%
4 39 6.5% 6%
5 42 7% 7%
6 45 7.5% 8%
7 48 8% 9%
8 51 8.5% 10%
9 54 9% 11%
10 57 9.5% 12%
11 60 10% 13%
12 63 10.5% 14%
13 66 11% 15%
14 69 11.5% 16%
15 72 12% 17%
16 75 12.5% 18%
17 78 13% 19%
18 81 13.5% 20%
19 84 14% 21%
20 (M) 87 14.5% 22%


Tips and Details

  • Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results.
  • If targets received a 'STRONG' icon above them, it means the the last shot it got hit with has defense ignoring capabilities.


Updates

Post KR Dec.13 2012 patch

  • No longer gains additional piercing upon level up; Instead this is now an innate trait of arrows for all Rena classes.

Post KR June.27 2013 patch

  • Skill Tree revamp increase max skill level to 20.
  • Damage values have been changed accordingly to match new Skill levels.