Aiming Shot: Difference between revisions

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== Requirements  ==
== Requirements  ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| [[Fury Guardian]]
| [[Fury Guardian]]
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>Lv5</center>
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>Lv. 5</center>
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>35 SP</center>
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>35 SP</center>
|-
| style="border-style: solid; border-width: 1px;" | [[Shooting Guardian]]
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| style="border-style: solid; border-width: 1px;" | [[Shelling Guardian]]
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Level Required'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Cost per Level'''
|-
| [[Fury Guardian]]
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>Lv. 20</center>
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>40</center>
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>3</center>
|-  
|-  
| style="border-style: solid; border-width: 1px;" | [[Shooting Guardian]]
| style="border-style: solid; border-width: 1px;" | [[Shooting Guardian]]
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| style="border-style: solid; border-width: 1px;" | [[Shelling Guardian]]
| style="border-style: solid; border-width: 1px;" | [[Shelling Guardian]]
|}
|}
</tabber>


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<br>


== Skill Information ==
== Skill Information ==
<tabber>
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
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{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage(Magical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage(Magical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Range'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Range'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown'''
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{{!}} align=center {{!}} 200%
{{!}} align=center {{!}} 200%
{{!}} align=center rowspan=8 {{!}} 1000
{{!}} align=center rowspan=8 {{!}} 1000
{{!}} align=center rowspan=8 {{!}} 1
{{!}} align=center rowspan=8 {{!}} 40 MP  
{{!}} align=center rowspan=8 {{!}} 40 MP  
{{!}} align=center rowspan=8 {{!}} 6 Seconds
{{!}} align=center rowspan=8 {{!}} 6 Seconds
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{{!}} 8  
{{!}} 8  
{{!}} align=center {{!}} 550%
{{!}} align=center {{!}} 550%
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KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Leve Required'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage(Magical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Range'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown'''
|-
| align="left" | 1 || rowspan="2"| 40 || 583% || rowspan="20"| 1000 || rowspan="20"| 20 || rowspan="20"| 5 Seconds
|-
| align="left" | 2 || 581%
|-
| align="left" | 3 || 41 || 600%
|-
| align="left" | 4 || 44 || 618%
|-
| align="left" | 5 || 47 || 636%
|-
| align="left" | 6 || 50 || 654%
|-
| align="left" | 7 || 53 ||673%
|-
| align="left" | 8 || 56 || 691%
|-
| align="left" | 9 || 59 || 709%
|-
| align="left" | 10 || 62 || 728%
|-
| align="left" | 11 || 65|| 746%
|-
| align="left" | 12 || 68|| 764%
|-
| align="left" | 13 || 71|| 783%
|}
</tabber>


<br>
<br>

Revision as of 22:33, 16 September 2013


[Active] Chung takes quick aim and fires a cannon ball at the closest opponent in front of him.


Requirements

  • NA
KR=
Class Master SP Requirement
Fury Guardian
Lv. 5
35 SP
Shooting Guardian
Shelling Guardian
Class Master Level Required SP Cost per Level
Fury Guardian
Lv. 20
40
3
Shooting Guardian
Shelling Guardian


Skill Information

0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"

|- | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Skill Level | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Damage(Magical) | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Range | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | MP Usage | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Cooldown |- | 1 | align=center | 200% | align=center rowspan=8 | 1000 | align=center rowspan=8 | 40 MP | align=center rowspan=8 | 6 Seconds |- | 2 | align=center | 250% |- | 3 | align=center | 300% |- | 4 | align=center | 350% |- | 5 (M) | align=center | 400% |- | 6 | align=center | 450% |- | 7 | align=center | 500% |- | 8 | align=center | 550% |-| KR=

Skill Level Leve Required Damage(Magical) Range MP Usage Cooldown
1 40 583% 1000 20 5 Seconds
2 581%
3 41 600%
4 44 618%
5 47 636%
6 50 654%
7 53 673%
8 56 691%
9 59 709%
10 62 728%
11 65 746%
12 68 764%
13 71 783%


Skill Note

Name: Property Bullet (속성 탄환)

Description: Triples the chances of your elemental attribute activating when using Aiming Shot.


Tips and Details

  • Consumes 1 cannonball.
    • However, cannonballs will not be consumed if there are no enemies within range when the skill is used.
  • Aiming Shot does knockdown.
    • It will not knock down if enemy is trapped in Rumble Shot. In some cases, it may reset the KD.


Updates

  • 3/29/2012 KR
    • Decreased height range by 45 degrees.


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