Modified Warhead: Difference between revisions

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<br>
<br>
== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
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| 5
| 5
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|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
| '''Skill Level'''
| '''Required<br>Level'''
| '''Cannonball<br>Hit-Damage Increase'''
| '''Damage Increase<br>(Special Actives)'''
| '''Knockdown Ratio Difference'''
|- align="center"
| align="left" | 1
| 25
| 5%
|
| 2
|- align="center"
| align="left" | 2
| 25
| 5%
|
| 2.3
|- align="center"
| align="left" | 3
| 26
| 6%
|
| 2.6
|- align="center"
| align="left" | 4
| 29
| 6%
|
| 2.8
|- align="center"
| align="left" | 5
| 32
| 7%
|
| 3.1
|- align="center"
| align="left" | 6
| 35
| 7%
|
| 3.4
|- align="center"
| align="left" | 7
| 38
| 8%
|
| 3.7
|- align="center"
| align="left" | 8
| 41
| 8%
|
| 3.9
|- align="center"
| align="left" | 9
| 44
| 9%
|
| 4.2
|- align="center"
| align="left" | 10
| 47
| 9%
|
| 4.5
|- align="center"
| align="left" | 11
| 50
| 10%
|
| 4.8
|- align="center"
| align="left" | 12
| 53
| 10%
|
| 5
|- align="center"
| align="left" | 13
| 56
| 11%
|
| 5.3
|- align="center"
| align="left" | 14
| 59
| 11%
|
| 5.6
|- align="center"
| align="left" | 15
| 62
| 12%
|
| 5.9
|- align="center"
| align="left" | 16
| 65
| 12%
|
| 6.1
|- align="center"
| align="left" | 17
| 68
| 13%
|
| 6.4
|- align="center"
| align="left" | 18
| 71
| 13%
|
| 6.7
|}
</tabber>
<br>


<br>
==Tips and Details==
==Tips and Details==
*Only applies to actives, special actives, and combos that use ammunition.
*Only applies to actives, special actives, and combos that use ammunition.

Revision as of 09:43, 29 September 2013


[Passive] Modify the cannonball to have warheads that increase their destructive power while reducing their knockdown.


Requirements

Class Master SP Requirement
Shelling Guardian
Lv5
60 SP


Skill Information

  • NA
Skill Level Cannonball
Hit-Damage Increase
Damage Increase
(Special Actives)
Knockdown Ratio Difference
1 10% 3% 1
2 20% 6% 2
3 30% 9% 3
4 40% 12% 4
5 (M) 50% 15% 5

|-| KR=

Skill Level Required
Level
Cannonball
Hit-Damage Increase
Damage Increase
(Special Actives)
Knockdown Ratio Difference
1 25 5% 2
2 25 5% 2.3
3 26 6% 2.6
4 29 6% 2.8
5 32 7% 3.1
6 35 7% 3.4
7 38 8% 3.7
8 41 8% 3.9
9 44 9% 4.2
10 47 9% 4.5
11 50 10% 4.8
12 53 10% 5
13 56 11% 5.3
14 59 11% 5.6
15 62 12% 5.9
16 65 12% 6.1
17 68 13% 6.4
18 71 13% 6.7


Tips and Details

  • Only applies to actives, special actives, and combos that use ammunition.