Leg Shot: Difference between revisions

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__NOTOC__
__NOTOC__
{{Languages|Leg Shot}}
<div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|300}}</div>
<div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" |  [[Image:SI_LEGSHOT.png]] <br>
| [[Image:SI_LEGSHOT.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' [[Chung]] shoots the enemy in the leg with one of the Silver Shooters, causing their Movement and Jump speed to be reduced.
| '''[Active]''' Chung shoots the enemy in the leg with one of the Silver Shooters, causing their Movement and Jump speed to be reduced.
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
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| <center>75SP</center>
| <center>75SP</center>
|}
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
| [[Deadly Chaser]] || Lv. 20 || 50            || 4                || [[Rumble Shot]]
|}
</tabber>
<br>


<br>
== Skill Information  ==
== Skill Information  ==
<tabber>
<tabber>
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|-|
|-|
KR=
KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}-
|- style="background:#99CCFF"
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Damage (Magical) !! colspan=3 | [[Status Effects|Leg Shot]] Debuff !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Level<br>Required'''
|- style="background:#99CCFF"
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Damage<br>(Magical)'''
! Movement Speed !! Jump Speed !! Duration
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=3 {{!}} '''Debuff'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Movement Speed'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Jump Speed'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Duration'''
|-
|-
| align="center" | 1 || rowspan="2" | 50 || 498% || -25% || -10% || 5 seconds || rowspan="20" | 40 || rowspan="20" | 6 seconds
| align="left" | 1 || rowspan="2" | 50 || 498% || -25% || -10% || 5 seconds || rowspan="8" | 40 || rowspan="8" | 6 seconds
|-
|-
| 2 || 520% || -28% || -11 % || 6 seconds
| align="left" | 2 || 520% || -28% || -11 % || 6 seconds
|-
|-
| 3 || 53 || 542% || -31% || -12% || 7 seconds
| align="left" | 3 || 53 || 542% || -31% || -12% || 7 seconds
|-
|-
| 4 || 57 || 565% || -34% || -13% || 8 seconds
| align="left" | 4 || 57 || 565% || -34% || -13% || 8 seconds
|-
|-
| 5 || 61 || 587% || -37% || -14% || 9 seconds
| align="left" | 5 || 61 || 587% || -37% || -14% || 9 seconds
|-
|-
| 6 || 65 || 610% || -40% || -15% || 10 seconds
| align="left" | 6 || 65 || 610% || -40% || -15% || 10 seconds
|-
|-
| 7 || 69 || 632% || -43% || -16% || 11 seconds
| align="left" | 7 || 69 || 632% || -43% || -16% || 11 seconds
|-
|-
| 8 || 73 || 654% || -46% || -17% || 12 seconds
| align="left" | 8 || 73 || 654% || -46% || -17% || 12 seconds
|}
</tabber>
</tabber>
<br>


== Tips and Details ==
== Tips and Details ==
* Inflicts non-skill damage: Pulling out Silver Shooter.
[[Image:Legshot.png|right|thumb|Leg Shot Debuff Icon]]
*When pulling out silver shooter, Chung will inflicts damage which is not stated in tip tool.
<br>
 
== Updates ==
== Updates ==
* 3/29/2012 KR
*3/29/2012 KR
** Increased damage output, duration, and cooldown.
**Increased damage output, duration, and cooldown.
** Reduced debuff's effects.
**Reduced debuff's effects.
<br>


<tabber>
<tabber>
|-|
NA=
NA=
{{DCSkills}}
{{DCSkills}}

Revision as of 06:23, 16 October 2013

[Active] Chung shoots the enemy in the leg with one of the Silver Shooters, causing their Movement and Jump speed to be reduced.


Requirements

  • NA
Class
Master
SP Requirement
Deadly Chaser
Lv5
75SP

|-| KR=

Class Master Level Required SP Cost per Level Alternative
Deadly Chaser Lv. 20 50 4 Rumble Shot


Skill Information

  • NA
Skill
Level
Damage
(Magical)
Debuff Max Hits MP Usage Cooldown
Movement Speed Jump Speed Duration
1 300% -10.0% -3% 4 Seconds 1 30 MP 7 Seconds
2 350% -17.5% -6% 5 Seconds
3 400% -25.0% -9% 7 Seconds
4 450% -32.5% -12% 8 Seconds
5 (M) 500% -40.0% -15% 10 Seconds
6 550% -47.5% -18% 11 Seconds
7 600% -55.0% -21% 13 Seconds

|-| KR=

Skill Level Level Required Damage (Magical) Leg Shot Debuff MP Usage Cooldown
Movement Speed Jump Speed Duration
1 50 498% -25% -10% 5 seconds 40 6 seconds
2 520% -28% -11 % 6 seconds
3 53 542% -31% -12% 7 seconds
4 57 565% -34% -13% 8 seconds
5 61 587% -37% -14% 9 seconds
6 65 610% -40% -15% 10 seconds
7 69 632% -43% -16% 11 seconds
8 73 654% -46% -17% 12 seconds


Tips and Details

Leg Shot Debuff Icon
  • When pulling out silver shooter, Chung will inflicts damage which is not stated in tip tool.


Updates

  • 3/29/2012 KR
    • Increased damage output, duration, and cooldown.
    • Reduced debuff's effects.