Modified Warhead: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF;" | |- style="background:#99CCFF;" | ||
! Skill Level !! Required Level !! Cannonball Hit-Damage Increase !! Knockdown Ratio Difference | ! Skill Level !! Required Level !! Cannonball Hit-Damage Increase !! Knockdown Ratio Difference !! Slight MP recovery<br>when Siege shelling is used. | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 25 || rowspan="2" | 5% || 2 | | align="left" | 1 || rowspan="2" | 25 || rowspan="2" | 5% || 2 || 1 | ||
|- | |- | ||
| align="left" | 2 || 2.3 | | align="left" | 2 || 2.3 || 1.1 | ||
|- | |- | ||
| align="left" | 3 || 26 || rowspan="2" | 6% || 2.6 | | align="left" | 3 || 26 || rowspan="2" | 6% || 2.6 || 1.2 | ||
|- | |- | ||
| align="left" | 4 || 29 || 2.8 | | align="left" | 4 || 29 || 2.8 || 1.3 | ||
|- | |- | ||
| align="left" | 5 || 32 || rowspan="2" | 7% || 3.1 | | align="left" | 5 || 32 || rowspan="2" | 7% || 3.1 || 1.4 | ||
|- | |- | ||
| align="left" | 6 || 35 || 3.4 | | align="left" | 6 || 35 || 3.4 || 1.5 | ||
|- | |- | ||
| align="left" | 7 || 38 || rowspan="2" | 8% || 3.7 | | align="left" | 7 || 38 || rowspan="2" | 8% || 3.7 || 1.6 | ||
|- | |- | ||
| align="left" | 8 || 41 || 3.9 | | align="left" | 8 || 41 || 3.9 || 1.7 | ||
|- | |- | ||
| align="left" | 9 || 44 || rowspan="2" | 9% || 4.2 | | align="left" | 9 || 44 || rowspan="2" | 9% || 4.2 || 1.8 | ||
|- | |- | ||
| align="left" | 10 || 47 || 4.5 | | align="left" | 10 || 47 || 4.5 || 1.9 | ||
|- | |- | ||
| align="left" | 11 || 50 || rowspan="2" | 10% || 4.8 | | align="left" | 11 || 50 || rowspan="2" | 10% || 4.8 || 2 | ||
|- | |- | ||
| align="left" | 12 || 53 || 5 | | align="left" | 12 || 53 || 5 || 2.1 | ||
|- | |- | ||
| align="left" | 13 || 56 || rowspan="2" | 11% || 5.3 | | align="left" | 13 || 56 || rowspan="2" | 11% || 5.3 || 2.2 | ||
|- | |- | ||
| align="left" | 14 || 59 || 5.6 | | align="left" | 14 || 59 || 5.6 || 2.3 | ||
|- | |- | ||
| align="left" | 15 || 62 || rowspan="2" | 12% || 5.9 | | align="left" | 15 || 62 || rowspan="2" | 12% || 5.9 || 2.4 | ||
|- | |- | ||
| align="left" | 16 || 65 || 6.1 | | align="left" | 16 || 65 || 6.1 || 2.5 | ||
|- | |- | ||
| align="left" | 17 || 68 || rowspan="2" | 13% || 6.4 | | align="left" | 17 || 68 || rowspan="2" | 13% || 6.4 || 2.6 | ||
|- | |- | ||
| align="left" | 18 || 71 || 6.7 | | align="left" | 18 || 71 || 6.7 || 2.7 | ||
|} | |} | ||
</tabber> | </tabber> |
Revision as of 17:19, 7 November 2013
[Passive] Modify the cannonball to have warheads that increase their destructive power while reducing their knockdown. |
Requirements
- NA
Class | Master | SP Requirement |
Shelling Guardian |
|-| KR=
Class | Master | Level Required | SP Used Per Level |
---|---|---|---|
Shelling Guardian | Lv. 20 | 25 | 3 |
Skill Information
- NA
Skill Level | Cannonball Hit-Damage Increase |
Damage Increase (Special Actives) |
Knockdown Ratio Difference |
1 | 10% | 3% | 1 |
2 | 20% | 6% | 2 |
3 | 30% | 9% | 3 |
4 | 40% | 12% | 4 |
5 (M) | 50% | 15% | 5 |
|-| KR=
Skill Level | Required Level | Cannonball Hit-Damage Increase | Knockdown Ratio Difference | Slight MP recovery when Siege shelling is used. |
---|---|---|---|---|
1 | 25 | 5% | 2 | 1 |
2 | 2.3 | 1.1 | ||
3 | 26 | 6% | 2.6 | 1.2 |
4 | 29 | 2.8 | 1.3 | |
5 | 32 | 7% | 3.1 | 1.4 |
6 | 35 | 3.4 | 1.5 | |
7 | 38 | 8% | 3.7 | 1.6 |
8 | 41 | 3.9 | 1.7 | |
9 | 44 | 9% | 4.2 | 1.8 |
10 | 47 | 4.5 | 1.9 | |
11 | 50 | 10% | 4.8 | 2 |
12 | 53 | 5 | 2.1 | |
13 | 56 | 11% | 5.3 | 2.2 |
14 | 59 | 5.6 | 2.3 | |
15 | 62 | 12% | 5.9 | 2.4 |
16 | 65 | 6.1 | 2.5 | |
17 | 68 | 13% | 6.4 | 2.6 |
18 | 71 | 6.7 | 2.7 |
Tips and Details
- Only applies to actives, special actives, and combos that use ammunition.
- |-| NA