Modified Warhead: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Skill Level !! Required Level !! Cannonball Hit-Damage Increase !! Knockdown Ratio Difference
! Skill Level !! Required Level !! Cannonball Hit-Damage Increase !! Knockdown Ratio Difference !! Slight MP recovery<br>when Siege shelling is used.
|-
|-
| align="left" | 1 || rowspan="2" | 25 || rowspan="2" | 5% || 2
| align="left" | 1 || rowspan="2" | 25 || rowspan="2" | 5% || 2 || 1
|-
|-
| align="left" | 2 || 2.3
| align="left" | 2 || 2.3 || 1.1
|-
|-
| align="left" | 3 || 26 || rowspan="2" | 6% || 2.6
| align="left" | 3 || 26 || rowspan="2" | 6% || 2.6 || 1.2
|-
|-
| align="left" | 4 || 29 || 2.8
| align="left" | 4 || 29 || 2.8 || 1.3
|-
|-
| align="left" | 5 || 32 || rowspan="2" | 7% || 3.1
| align="left" | 5 || 32 || rowspan="2" | 7% || 3.1 || 1.4
|-
|-
| align="left" | 6 || 35 || 3.4
| align="left" | 6 || 35 || 3.4 || 1.5
|-
|-
| align="left" | 7 || 38 || rowspan="2" | 8% || 3.7
| align="left" | 7 || 38 || rowspan="2" | 8% || 3.7 || 1.6
|-
|-
| align="left" | 8 || 41 || 3.9
| align="left" | 8 || 41 || 3.9 || 1.7
|-
|-
| align="left" | 9 || 44 || rowspan="2" | 9% || 4.2
| align="left" | 9 || 44 || rowspan="2" | 9% || 4.2 || 1.8
|-
|-
| align="left" | 10 || 47 || 4.5
| align="left" | 10 || 47 || 4.5 || 1.9
|-
|-
| align="left" | 11 || 50 || rowspan="2" | 10% || 4.8
| align="left" | 11 || 50 || rowspan="2" | 10% || 4.8 || 2
|-
|-
| align="left" | 12 || 53 || 5
| align="left" | 12 || 53 || 5 || 2.1
|-
|-
| align="left" | 13 || 56 || rowspan="2" | 11% || 5.3
| align="left" | 13 || 56 || rowspan="2" | 11% || 5.3 || 2.2
|-
|-
| align="left" | 14 || 59 || 5.6
| align="left" | 14 || 59 || 5.6 || 2.3
|-
|-
| align="left" | 15 || 62 || rowspan="2" | 12% || 5.9
| align="left" | 15 || 62 || rowspan="2" | 12% || 5.9 || 2.4
|-
|-
| align="left" | 16 || 65 || 6.1
| align="left" | 16 || 65 || 6.1 || 2.5
|-
|-
| align="left" | 17 || 68 || rowspan="2" | 13% || 6.4
| align="left" | 17 || 68 || rowspan="2" | 13% || 6.4 || 2.6
|-
|-
| align="left" | 18 || 71 || 6.7
| align="left" | 18 || 71 || 6.7 || 2.7
|}
|}
</tabber>
</tabber>

Revision as of 17:19, 7 November 2013

[Passive] Modify the cannonball to have warheads that increase their destructive power while reducing their knockdown.


Requirements

  • NA
Class Master SP Requirement
Shelling Guardian
Lv5
60 SP

|-| KR=

Class Master Level Required SP Used Per Level
Shelling Guardian Lv. 20 25 3


Skill Information

  • NA
Skill Level Cannonball
Hit-Damage Increase
Damage Increase
(Special Actives)
Knockdown Ratio Difference
1 10% 3% 1
2 20% 6% 2
3 30% 9% 3
4 40% 12% 4
5 (M) 50% 15% 5

|-| KR=

Skill Level Required Level Cannonball Hit-Damage Increase Knockdown Ratio Difference Slight MP recovery
when Siege shelling is used.
1 25 5% 2 1
2 2.3 1.1
3 26 6% 2.6 1.2
4 29 2.8 1.3
5 32 7% 3.1 1.4
6 35 3.4 1.5
7 38 8% 3.7 1.6
8 41 3.9 1.7
9 44 9% 4.2 1.8
10 47 4.5 1.9
11 50 10% 4.8 2
12 53 5 2.1
13 56 11% 5.3 2.2
14 59 5.6 2.3
15 62 12% 5.9 2.4
16 65 6.1 2.5
17 68 13% 6.4 2.6
18 71 6.7 2.7


Tips and Details

  • Only applies to actives, special actives, and combos that use ammunition.