Spinning Kick: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Spinning_Kick.png]]<br>
| [[Image:Spinning_Kick.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Rena spins horizontally, drilling into opponents with her feet.  
| '''[Special Active]''' Rena spins horizontally, drilling into opponents with her feet.  
|}
|}
<br>


 
== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- style="background:#90EE90;"
|-
! Class             !! Master !! Level Required !! SP Cost Per Level  
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Level Requirement'''</center>
|-
|-
| [[Combat Ranger]]
| [[Combat Ranger]] || Lv. 20 || 15             || 3         
| <center>20</center>
| <center>15</center>
|}
|}
<br>


== Skill Information  ==
== Skill Information  ==
<tabber>
<tabber>
NA=
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}-
|- style="background:#90EE90;"
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level'''
! Skill Level !! Required Level !! Damage (Physical) !! Max Hits !! Mp Usage !! Cooldown\
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Damage(Physical)'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Max Hits'''
| align="left" | 1 || rowspan="2" | 15 || 111% || rowspan="20" | 11 || rowspan="20" | 100 MP || rowspan="20" | 8 seconds
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Usage'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cooldown'''
| align="left" | 2 || 115%
{{!}}-
|-
{{!}} 1
| align="left" | 3 || 16 || 118%
{{!}} align=center {{!}} 93%
|-
{{!}} align=center rowspan=6 {{!}} 11
| align="left" | 4 || 19 || 122%
{{!}} align=center rowspan=6 {{!}} 100 MP
|-
{{!}} align=center rowspan=6 {{!}} 5 seconds
| align="left" | 5 || 22 || 125%
{{!}}-
|-
{{!}} 2
| align="left" | 6 || 25 || 129%
{{!}} align=center {{!}} 112%
|-
{{!}}-
| align="left" | 7 || 28 || 133%
{{!}} 3
|-
{{!}} align=center {{!}} 130%
| align="left" | 8 || 31 || 136%
{{!}}-
|-
{{!}} 4
| align="left" | 9 || 34 || 140%
{{!}} align=center {{!}} 149%
|-
{{!}}-
| align="left" | 10 || 37 || 143%
{{!}} 5 (M)
|-
{{!}} align=center {{!}} 177%
| align="left" | 11 || 40 || 147%
{{!}}-
|-
{{!}} 6
| align="left" | 12 || 43 || 151%
{{!}} align=center {{!}} 205%
|-
{{!}}}
| align="left" | 13 || 46 || 154%
|-
| align="left" | 14 || 49 || 158%
|-
| align="left" | 15 || 52 || 162%
|-
| align="left" | 16 || 55 || 165%
|-
| align="left" | 17 || 58 || 169%
|-
| align="left" | 18 || 61 || 172%
|-
| align="left" | 19 || 64 || 176%
|-
| align="left" | 20 (M) || 67 || 180%
|}
|-|
|-|
KR=
KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
|- style="background:#90EE90;"
{{!}} '''Skill<br>Level'''
! Skill Level !! Required Level !! Damage (Physical) !! Max Hits !! Mp Usage !! Cooldown
{{!}} '''Required<br>Level'''
|-
{{!}} '''Damage<br>(Physical)'''
| align="left" | 1 || rowspan="2" | 15 || - || rowspan="20" | 11 || rowspan="20" | 100 MP || rowspan="20" | 8 seconds
{{!}} '''Max Hits'''
|-
{{!}} '''Mp Usage'''
| align="left" | 2 || -  
{{!}} '''Cooldown'''
|-
{{!}}- align=center
| align="left" | 3 || 16 || -  
{{!}} align=left {{!}} 1 <!----- Skill Level ----->
|-
{{!}} 15
| align="left" | 4 || 19 || -  
{{!}} 111%
|-
{{!}} rowspan=20 {{!}} 11
| align="left" | 5 || 22 || -  
{{!}} rowspan=20 {{!}} 100 MP
|-
{{!}} rowspan=20 {{!}} 8 seconds
| align="left" | 6 || 25 || -  
{{!}}- align=center
|-
{{!}} align=left {{!}} 2 <!----- Skill Level ----->
| align="left" | 7 || 28 || -  
{{!}} 15
|-
{{!}} 115%
| align="left" | 8 || 31 || -  
{{!}}- align=center
|-
{{!}} align=left {{!}} 3 <!----- Skill Level ----->
| align="left" | 9 || 34 || -  
{{!}} 16
|-
{{!}} 118%
| align="left" | 10 || 37 || -  
{{!}}- align=center
|-
{{!}} align=left {{!}} 4 <!----- Skill Level ----->
| align="left" | 11 || 40 || -  
{{!}} 19
|-
{{!}} 122%
| align="left" | 12 || 43 || -  
{{!}}- align=center
|-
{{!}} align=left {{!}} 5 <!----- Skill Level ----->
| align="left" | 13 || 46 || -  
{{!}} 22
|-
{{!}} 125%
| align="left" | 14 || 49 || -  
{{!}}- align=center
|-
{{!}} align=left {{!}} 6 <!----- Skill Level ----->
| align="left" | 15 || 52 || -  
{{!}} 25
|-
{{!}} 129%
| align="left" | 16 || 55 || -  
{{!}}- align=center
|-
{{!}} align=left {{!}} 7 <!----- Skill Level ----->
| align="left" | 17 || 58 || -  
{{!}} 28
|-
{{!}} 133%
| align="left" | 18 || 61 || -  
{{!}}- align=center
|-
{{!}} align=left {{!}} 8 <!----- Skill Level ----->
| align="left" | 19 || 64 || -  
{{!}} 31
|-
{{!}} 136%
| align="left" | 20 (M) || 67 || -  
{{!}}- align=center
|}
{{!}} align=left {{!}} 9 <!----- Skill Level ----->
{{!}} 34
{{!}} 140%
{{!}}- align=center
{{!}} align=left {{!}} 10 <!----- Skill Level ----->
{{!}} 37
{{!}} 143%
{{!}}- align=center
{{!}} align=left {{!}} 11 <!----- Skill Level ----->
{{!}} 40
{{!}} 147%
{{!}}- align=center
{{!}} align=left {{!}} 12 <!----- Skill Level ----->
{{!}} 43
{{!}} 151%
{{!}}- align=center
{{!}} align=left {{!}} 13 <!----- Skill Level ----->
{{!}} 46
{{!}} 154%
{{!}}- align=center
{{!}} align=left {{!}} 14 <!----- Skill Level ----->
{{!}} 49
{{!}} 158%
{{!}}- align=center
{{!}} align=left {{!}} 15 <!----- Skill Level ----->
{{!}} 52
{{!}} 162%
{{!}}- align=center
{{!}} align=left {{!}} 16 <!----- Skill Level ----->
{{!}} 55
{{!}} 165%
{{!}}- align=center
{{!}} align=left {{!}} 17 <!----- Skill Level ----->
{{!}} 58
{{!}} 169%
{{!}}- align=center
{{!}} align=left {{!}} 18 <!----- Skill Level ----->
{{!}} 61
{{!}} 172%
{{!}}- align=center
{{!}} align=left {{!}} 19 <!----- Skill Level ----->
{{!}} 64
{{!}} 176%
{{!}}- align=center
{{!}} align=left {{!}} 20 (M) <!----- Skill Level ----->
{{!}} 67
{{!}} 180%
{{!}}- align=center
{{!}}}
</tabber>
</tabber>
<br>
<br>
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'''Description:''' 30% chance that the target will not be knocked down.
'''Description:''' 30% chance that the target will not be knocked down.
 
<br>


== Tips and Details  ==
== Tips and Details  ==
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*The distance covered by the skill increases if you are running while you activate it.
*The distance covered by the skill increases if you are running while you activate it.
<br>
<br>
== Updates ==
*11/7/2013 KR
**Moves forwards more
**Damage increase
**Last hit launches targets
<br>
<tabber>
<tabber>
|-|
NA=
NA=
{{CRSkills}}
{{CRSkills}}

Revision as of 06:33, 16 November 2013

File:Spinning Kick.png [Special Active] Rena spins horizontally, drilling into opponents with her feet.


Requirements

Class Master Level Required SP Cost Per Level
Combat Ranger Lv. 20 15 3


Skill Information

  • NA
Skill Level Required Level Damage (Physical) Max Hits Mp Usage Cooldown\
1 15 111% 11 100 MP 8 seconds
2 115%
3 16 118%
4 19 122%
5 22 125%
6 25 129%
7 28 133%
8 31 136%
9 34 140%
10 37 143%
11 40 147%
12 43 151%
13 46 154%
14 49 158%
15 52 162%
16 55 165%
17 58 169%
18 61 172%
19 64 176%
20 (M) 67 180%

|-| KR=

Skill Level Required Level Damage (Physical) Max Hits Mp Usage Cooldown
1 15 - 11 100 MP 8 seconds
2 -
3 16 -
4 19 -
5 22 -
6 25 -
7 28 -
8 31 -
9 34 -
10 37 -
11 40 -
12 43 -
13 46 -
14 49 -
15 52 -
16 55 -
17 58 -
18 61 -
19 64 -
20 (M) 67 -


Skill Note

Name: Swift Rotation(NA) / Swoop(KR)

Description: 30% chance that the target will not be knocked down.

Tips and Details

  • Opponents are knocked down at 6th hit unless they are in a Super Armor state.
  • The number of hits increases if this skill is used while inflicted with Frostbite. The exact number varies.
  • The maximum obtainable number of hits due to Frostbite status seems to be 21.
  • The distance covered by the skill increases if you are running while you activate it.


Updates

  • 11/7/2013 KR
    • Moves forwards more
    • Damage increase
    • Last hit launches targets