Spinning Kick: Difference between revisions

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| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''  
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''  
| style="border-style: solid; border-width: 1px;" | '''Damage'''  
| style="border-style: solid; border-width: 1px;" | '''Damage (physical)'''  
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
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| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" rowspan="7" | 11<br>
| style="border-style: solid; border-width: 1px;" rowspan="7" | 11<br>
| style="border-style: solid; border-width: 1px;" rowspan="1" | Each hit deals 105% physical damage
| style="border-style: solid; border-width: 1px;" rowspan="1" | 105% per hit
| style="border-style: solid; border-width: 1px;" rowspan="7" | 100 MP
| style="border-style: solid; border-width: 1px;" rowspan="7" | 100 MP
| style="border-style: solid; border-width: 1px;" rowspan="7" |  
| style="border-style: solid; border-width: 1px;" rowspan="7" |  
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|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 2  
| rowspan="1" | Each hit deals 126% physical damage
| rowspan="1" | 126% per hit
|-
|-
| style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | 3  
| rowspan="1" | Each hit deals 147% physical damage
| rowspan="1" | 147% per hit
|-
|-
| style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | 4  
| rowspan="1" | Each hit deals 168% physical damage
| rowspan="1" | 168% per hit
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | Each hit deals 200% physical damage
| rowspan="1" | 200% per hit
|-
|-
| style="border-style: solid; border-width: 1px;" | 6  
| style="border-style: solid; border-width: 1px;" | 6  
| rowspan="1" |  
| rowspan="1" | ???% per hit
|-
|-
| style="border-style: solid; border-width: 1px;" | 7  
| style="border-style: solid; border-width: 1px;" | 7  
| rowspan="1" |  
| rowspan="1" | ???% per hit
|}
|}


<br>
<br>
== Skill Note ==
== Skill Note ==
30% chance that the target will not be knocked down.
30% chance that the target will not be knocked down.

Revision as of 16:09, 26 April 2011

File:Spinning Kick.png
[Physical] Rena spins horizontally, drilling into opponents with her feet.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Combat Ranger Lv5 40SP
N/A N/A


Skill Information

Skill Lv Max Hits Damage (physical) MP Usage
Cool Down
1 11
105% per hit 100 MP


5 seconds

2 126% per hit
3 147% per hit
4 168% per hit
5 (M) 200% per hit
6 ???% per hit
7 ???% per hit


Skill Note

30% chance that the target will not be knocked down.

Tips and Details

  • Opponents are knocked down at 6th hit unless they are stoic.
  • If used while inflicted with Frostbite, the number of hits increases to 17(?).
  • The distance covered by the skill increases if you are running while you activate it.


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