Talk:Fullmoon Slash/Charge Time Testing - Level 2 Fullmoon Slash: Difference between revisions

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Time Saved: '''0.097 Seconds'''
Time Saved: '''0.097 Seconds'''


START - Defined as the frame that the skill goes on cooldown
START - Defined as the frame that the skill goes on cooldown<br />
END - Defined as the frame the skill damages the training monkey at full charge<br />
FULL MOON START - Defined as the frame that the blue circle appears under Ara's feet<br />


END - Defined as the frame the skill damages the training monkey at full charge
Max Charge Damage - NO PASSIVE: 412,229<br />
 
Max Charge Damage - PASSIVE: 453,452<br />
FULL MOON START - Defined as the frame that the blue circle appears under Ara's feet
Delta: 9.09%<br />
 
Max Charge Damage - NO PASSIVE: 412,229
Max Charge Damage - PASSIVE: 453,452
Delta: 9.09%


'''Results'''
'''Results'''
* Damage Bonus works as expected
* Damage Bonus works as expected
* Charge time does '''not work''' as expected
* Charge time does '''not work''' as expected

Latest revision as of 19:40, 6 January 2014

Times for Full Charge

START END DELTA
NO PASSIVE 1.699 7.33 5.631
PASSIVE 1.333 6.633 5.3

Time Saved: 0.331 Seconds

Times for Full Moon to Full Charge

START END DELTA
NO PASSIVE 3.833 7.33 3.497
PASSIVE 3.233 6.633 3.4

Time Saved: 0.097 Seconds

START - Defined as the frame that the skill goes on cooldown
END - Defined as the frame the skill damages the training monkey at full charge
FULL MOON START - Defined as the frame that the blue circle appears under Ara's feet

Max Charge Damage - NO PASSIVE: 412,229
Max Charge Damage - PASSIVE: 453,452
Delta: 9.09%

Results

  • Damage Bonus works as expected
  • Charge time does not work as expected