Temple of Trials

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Temple of Trials

Temple of Trials. A hidden place surrounded by suspicion. We need to save the fallen White Colossus.
Description:

The Water Priestess Sasha guides the El-team to where Chung's father, Helputt, is being held captive. To purify Helputt from the demon's grasp, the El-team need to clear 3 trials and get special items.

Recommended Level:
60-70
Appropriate Item Level (Normal):
75
Appropriate Item Level (Hell):
90
Entry Requirements:
  • Complete all dungeons in Hamel on Very Hard.
  • Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
  • Must be Level 60 or higher.
Ally:

Water Priestess Sasha - When you start this dungeon, there will be an NPC named Sasha. She will follow the El Search Party and tell you what the Temple of Trials is. If you have received damage, she will heal 10% of your max HP and give you 25% Reduced Damage for up to 3 hits. She will stop following you after the first encounter with Helputt. After each trial, she will fully heal your HP when you go back to the start in order of the Trials. This NPC cannot be hit by monsters.

Mobs:

Brutal Walker - Same as Shadow Port Walker but will super armor during first and last hit.

Brutal Defender - Same as Shadow Port Defender but its Defensive Aura make mobs around itself stoic quickly.

Brutal Charger - Same as Shadow Port Charger.

Brutal Voider - Same as Shadow Port Voider.

Brutal Trickster - Same as Shadow Port Trickster.

Twinky Linker - Same as Shadow Linker but instead will using Soul Link this mobs now can use Lightning (will super armor) similar to Brutal Trickster.

Brutal Stinger - Same as Shadow Stinger.

Brutal Sniper - Same as Shadow Sniper, unlike Shadow Port Sniper this mob will not aim and will instead shoot straight.

Brutal Bobosse - Same as Giant Hammer Bobosse but this mob can only use Smash moves that does not knockdown on last smash.

Ancient Magmanta - Same as Magmanta but it can only use Leg Slash and Lunge moves.
Note: All mobs except Ancient Magmamta now can activate stoic after 30 hits. They now appear randomly in any stage.

General

Cold-hearted Brutal Walker - A powerful Brutal Walker that is stronger and has substantially more health.

Cold-hearted Brutal Stinger - A powerful Brutal Stinger that is stronger and has substantially more health.

Cold-hearted Brutal Charger - A powerful Brutal Charger that is stronger and has substantially more health.

Cold-hearted Brutal Defender - A powerful Brutal Defender that is stronger and has substantially more health.

Cold-hearted Brutal Trickster - A powerful Brutal Trickster that is stronger and has substantially more health.

Cold-hearted Brutal Bobosse - A powerful Brutal Bobosse that is stronger and has substantially more health.

Cold-hearted Ancient Magmanta - A powerful Ancient Magmanta that is stronger and has substantially more health.

Mini Boss:

Shadow Priest (2x) - A Shadow Master who's using its dark powers to restrain Helputt.
Moves:
-Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
-Dark Explosion: He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
-Shadow Storm: Summon a few dark spheres to rain down, far less compared to that of Shadow Master.

Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack.
Moves:
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue.
-Combo: He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and Fury Guardian's ZZX.

  • During his XXZX combo, he will not be in Stoic during the Z portion of the combo.

-Auto Land Demolisher - Heavy Arms: Basic attacks used by Helputt will kick up rocks.
-Artillery Strike - Quantum Ballista: Fires a warhead up and drops down, causing a large explosion.
-Carpet Bombing: Calls for an air strike.

-Comet Crasher: Fires numerous missiles down.

  • Animation is same to that to Deadly Chaser, however he fires faster and with more shots.

-Iron Howling: Release a loud war cry that stuns.
-Pain of Caladbolg: Release a devastating war cry, dealing high damage.
-Scare Chase: Fires a red homing missile.

Brutal Victor - Same as Victor, you will face during the Trial of Strength.
Moves:
-Victor Combo: Poses then strikes in a certain direction three times.
-Victor Swing: Poses then swings his fists into the air to throw you upwards while in super armor.
-Victor Charge: Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall.
-Victor Assault: Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage.

  • If he fails to land on a valid target he will not continue with his combo.

-Victor Earthquake: Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.

Guardian Knight of Trials - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield.
Moves:
-Lunatic Smash: It charges its hammer and smashes down numerous times.
-Hammer Combo: Does an uppercut and smashes 1 more time.
-Impact Hammer: Uses a regular hammer attack and is nearly unavoidable. After it smashes its hammer, it becomes vulnerable to any attack.
-Hammer Swing: It swings its hammer and then uses the Impact Hammer attack if you're at the platform.

Note:
-After you kill the Strength Guardian, you will receive the Impenetrable Shield. This will increase your Phy/Mag Defense by 10%.

Brutal Shadow Master - A Shadow Master who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials.
Moves:
-Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
-Dark Explosion: He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
-Shadow Storm: Summon a few dark spheres to rain down, far less compared to that of Shadow Master.
-Self Destruct: Unlike Shadow Priest, he will self destruct when all of his HP is depleted.

Guardian Magician of Trials - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape.
Moves:

Note:
-It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict Freezing, Petrifying or inflict Helpless to prevent spin and teleport.
-After you kill the Mind Guardian, you will receive the Magical Cape. This will add 2 more MP gain per second.

Trial of Shadows:

In the last trial before fighting Helputt, you will enter a room and Doppelgangers similar to the characters' base classes will appear. Roughly 50 Doppelgangers will spawn.

Shadow Elsword - This mob's combo and actives are virtually similar to Elsword's.

Shadow Aisha - This mob's combo and actives are virtually similar to Aisha's.

Shadow Rena - This mob's combo and actives are virtually similar to Rena's.

Shadow Raven - This mob's combo and actives are virtually similar to Raven's.

Shadow Eve - This mob's combo and actives are virtually similar to Eve's.

Shadow Chung - This mob's combo and actives are virtually similar to Chung's. However, the model of this doppelganger uses Shelling Guardian's armor and hairstyle instead use Base job model. The Destroyer remains the same as Base Chung Destroyer. The Z combo however only hit once.

Shadow Ara - This mob's combo and actives are virtually similar to Ara's, except will do an incomplete X combo(The combo is listed as XXX~X. The Spin and the final stab is removed). This mob has a bug when you evade its 2nd X combo or 2nd and 3rd Z combo it will become immoveable until being attacked.

Shadow Elesis - This mob's combo and actives are virtually similar to Elesis'.

Berserk Elsword (Last Shadow) - This doppelganger will appear as Berserk Elsword. It has same move as Berserk Elsword except when killed it will release the Shadow of Godness.
Note:
-When you fight against the Shadows, there's another version called the Berserk Shadow (ex. Berserk Ara, Berserk Elsword, etc.). This Berserk Shadow will have the same moves as the regular ones, except they will have a red aura, will super armor at their First Strike, has more HP and more damage when attacking, able to use any Active/Special Active skills and sometimes can use their skills more than once.(Their skills are different according of what class they are.)
-List skill used by Berserk Shadows:
-Berserk Elsword : Flame Geyser
-Berserk Aisha : Chain Fireball : has no super armor when use this skill.
-Berserk Rena : Back Tumbling Shot
-Berserk Raven : Power Assault
-Berserk Eve : Illusion Strike
-Berserk Chung : Lunatic Blow : The Initial animation is much faster but when at Final Hit it will become slower.
-Berserk Ara : Tempest Dance : has no super armor when use this skill.
-Berserk Elesis : Power Burster
-After you kill the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.

Obstacles:

Guardian Knight of Trials: Will knock you up by striking its hammer into the ground.

Guardian Magician of Trials: Will knock you up and its magic can hit twice.

Boss:
  • Fallen Guardian: Helputt

Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung.

Moves

Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue.

  • Combo: He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and Fury Guardian's ZZX.
    • During his XXZX combo, he will not be in Stoic during the Z portion of the combo.
  • Auto Land Demolisher - Heavy Arms: Basic attacks used by Helputt will kick up rocks.
  • Artillery Strike - Quantum Ballista: Fires a warhead up and drops down, causing a large explosion.
  • Carpet Bombing: Calls for an air strike.
  • Comet Crasher: Fires numerous missiles down.
    • Animation is same to that to Deadly Chaser, however he fires faster and with more shots.
  • Iron Howling: Release a loud war cry that stuns.
  • Pain of Caladbolg: Release a devastating war cry, dealing high damage.
  • Scare Chase: Fires a red homing missile.
  • Heavy Stance: Sometimes when Helputt is attacked, he will automatically enter heavy stance mode (Will super armor) and he may use a counterattack through his X combo.
    • During Heavy Stance, he will temporarily reduce all incoming damage by 99%.

Strategy

  • You can wait outside the teleporter to the Trial of Shadows for approximately 2 minutes, at which point all the doppelgangers will have spawned. You can then teleport over and wipe them all out in one fell swoop.
  • There are less chances of mistakes being made if Hellputt is cornered; once the fight starts, make an effort to push him against a wall.
  • You can prevent being targeted by Helputt's Scare Chase if you use a skill with iframes. This is especially necessary if you are going solo. If you use a special active with short iframes, be sure that Hellputt is out of range from the delay or you risk being targeted after the delay ends.
  • Hellputt's Pain of Caladbolg shares the same effect as Chung's; if you have a status ailment while hit by the attack, you will be damaged by an explosion momentarily afterwards. Hellputt tends to use Pain of Caladbolg as a follow up to Iron Howling to induce this special effect.

Information

Secret Set:
Icon Name Stats Set Bonus
Ancient Guardian Wings Lv. 65 Accessory (Bottom Piece):

[Unidentified * ?]
Damage Reduction +1%

Ancient Guardian:

2-Piece Effect:

  • Critical +1.5%
  • Action Speed +1.5%

4-Piece Effect:

  • +1% Physical Attack Power
  • +1% Magical Attack Power
  • +1% Physical Defense
  • +1% Magical Defense

5-Piece Effect:

  • When hit, 10% chance to reduce damage by 20% (Cooldown: 10 seconds)
  • Awaken to gain 50 MP and cure any status effects you have (Cooldown: 30 seconds) (Dungeon & Field)
  • Awaken to gain 25 MP and cure any status effects you have (Cooldown: 30 seconds) (Match)
Ancient Guardian Top Piece Lv. 65 Top Piece:

[Unidentified * ?]

Ancient Guardian Bottom Piece Lv. 65 Bottom Piece:

[Unidentified * ?]

Ancient Guardian Gloves Lv. 65 Gloves:

[Unidentified * ?]

Ancient Guardian Shoes Lv. 65 Shoes:

[Unidentified * ?]

Ancient Guardian Weapon Lv. 65 Weapon:

[Unidentified * ?]
[Unidentified * ?]
Action Speed +3%
Critical +3%
Attack with 1% chance to inflict Frostbite for 3 seconds.

BGMs:

Dungeon

music046_stage

Boss

music027_boss

Gallery:

Videos:

Eve and party Run

Yama Raja with party Run


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