Aero Tornado: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Aero Tornado.PNG]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Aero Tornado.PNG]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Magical]''' Shoots a large 'ball' 45 degrees downwards. Each hit lifts the monster gradually. (In Awaken mode 2 stingers will appear moving outwards in a circular motion for 10 rotations)
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Shoots a large 'ball' 45 degrees downwards. Each hit lifts the monster gradually. (In Awaken mode 2 stingers will appear moving outwards in a circular motion for 10 rotations)
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| style="border-style: solid; border-width: 1px;" | '''Max hit'''   
| style="border-style: solid; border-width: 1px;" | '''Max hit'''   
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px;" | '''Damage'''  
| style="border-style: solid; border-width: 1px;" | '''Magic Damage'''  
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| style="border-style: solid; border-width: 1px;" | 1   
| style="border-style: solid; border-width: 1px;" | 1   

Revision as of 08:56, 6 July 2011

File:Aero Tornado.PNG
[Special Active] Shoots a large 'ball' 45 degrees downwards. Each hit lifts the monster gradually. (In Awaken mode 2 stingers will appear moving outwards in a circular motion for 10 rotations)


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Rena Lv5 30SP
N/A N/A


Skill Information

Skill Lv MP Usage
Max hit Cool Down Magic Damage
1 300 MP 10 hits


30 seconds

238% each hit , stingers deals 101% each hit.
2 286% each hit , stingers deal 121% each hit.
3 333% each hit , stingers deal 141% each hit.
4 381% each hit , stingers deal 161% each hit.
5 (M) 452% each hit , stingers deal 192% each hit.
6 524% each hit , stingers deal 222% each hit.
7


Tips and Details

  • Best used against stoic/frozen enemies. Or you can make use of platforms to compensate for the lift.

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