Artillery Support: Difference between revisions

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== Requirements ==
== Requirements ==
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! Class                !! Master !! Level Required !! SP Used Per Level  
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== Skill Information ==
== Skill Information ==
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! Skill Level !! Level Requirement !! Damage (Magical) !! Waves !! Rockets per Wave !! Max Targets !! MP Usage !! Cooldown
! Skill Level !! Level Requirement !! Damage (Magical) !! Waves !! Rockets per Wave !! Max Targets !! MP Usage !! Cooldown
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Revision as of 09:06, 2 January 2015

[Active] Chung marks a target with a beacon. Waves of rockets bombard the marked target.


Requirements

Class Master Level Required SP Used Per Level
Tactical Trooper Lv. 20 60 5


Skill Information

Skill Level Level Requirement Damage (Magical) Waves Rockets per Wave Max Targets MP Usage Cooldown
1 60 104% 4 3 3 40 MP 7 seconds
2 112%
3 63 120%
4 67 127%
5 71 135%
6 75 143%


Tips and Details

  • Artillery Support's rockets will not activate Commander's Mark's rockets.
  • Like Siege, Artillery Support activates elemental attributes at a low rate (33%-50% of the chance?).
  • You can also mark knocked down targets(invincible enemies).
  • The skill note of Commander's Mark does not affect the rockets of Artillery Support.
  • Artillery Support's rockets rain from a much lower position than Commander's Mark and always descend from the left.
  • Sometimes the rockets won't flinch your opponent, making it unreliable.


Trivia

  • In NA, Assist Shelling was renamed to Artillery Support.


Updates

  • 11/07/2013 KR
    • Range increased by 30%.
    • Rocket wave count increased from 3 to 4.
  • 05/15/2014 KR
    • Marks up to 3 opponents.
  • 07/10/2014 KR
    • When the reticle appears, the marked targets are hit stunned.
    • Execution speed increased.