Burning Rush: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Burning Rush}}
{{Languages|Burning Rush}}
<div style="float: right;">{{#ev:youtube|pNTzUJIdyRQ|400}}</div>
<tabber>
NA=
<div style="float: right;">{{#ev:youtube|H5kJSFzZEWE|300}}</div>
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:RActive1.png]]
| [[File:RActive1.png]]
| '''[Active]''' Raven runs forward while in [[Stoic]], sending all enemies flying away when in his path.<br>
| {{SkillType|A}} Charge forward while in Super Armor status to send enemies flying.
|}
|}
|-|
<br>
KR=
 
<div style="float: right;">{{#ev:youtube|pNTzUJIdyRQ|300}}</div>
== Requirements ==
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
 
|-
 
| [[Image:RActive1.png]]
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
| '''[Active]''' Raven does a short dash forward while in Super Armor, sending all enemies flying away when in his path. You cannot increase duration anymore.<br>
|}
</tabber>
== Requirements ==
<tabber>
|-|
NA=
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
| align=center style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Class'''
! Class           !! Master !! Level Required !! SP Cost per Level !! Alternative
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Master'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''SP Requirement'''
|-
|-
| [[Raven]]
| [[Raven]] || Lv. 20 || 5              || 2                || [[Breaking Fist]]
| align=center | Lv.1
| align=center | 15 SP
|}
|}
|-|
<br>
KR=
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
|-
| align=center style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Class'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Master'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Level Required'''
|-
| [[Raven]]
| align=center | Lv.20
| align=center | 5
|}
</tabber>


== Skill Information  ==
== Skill Information  ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
NA=
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 | '''Skill<br>Level'''
! Skill Level !! Level Required !! Damage (Physical) !! MP Usage !! Cooldown
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 | '''Damage<br>(Physical)'''
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=4 | '''MP Usage'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 | '''Cooldown'''
|-
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 | '''Normal'''
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 | '''Noted'''
|-
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Initial'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Continuous'''
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Initial'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Continuous'''
|-
| 1 (M)
| align=center | 200%
| align=center | 40 MP
| align=center | 40 MP/s
| align=center | 10 MP
| align=center | 2.5 MP/s
| align=center | 3 Seconds
|}
|-|
KR=
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill Level'''
| align="left" | 1 || rowspan="3" | 5 || 376% || rowspan="21" | 20 MP || rowspan="21" | 4 Seconds
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Level Required'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Damage(Physical)'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''MP Usage'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Cooldown'''
|-
|-
| align=center | 1
| align="left" | 2 || 384%
| align=center |5
| align=center | 319%  
| align=center rowspan=20 | 20 MP
| align=center rowspan=20 | 4 Seconds
|-
|-
| align=center |2
| align="left" | 3 || 392%
| align=center |7
| align=center |326%
|-
|-
| align=center |3
| align="left" | 4 || 6 || 401%
| align=center |9
| align=center |333%
|-
|-
| align=center |4
| align="left" | 5 || 8 || 409%
| align=center |11
| align=center |340%
|-
|-
| align=center |5
| align="left" | 6 || 10 || 418%
| align=center |13
| align=center |347%
|-
|-
| align=center |6
| align="left" | 7 || 12 || 426%
| align=center |15
| align=center |354%
|-
|-
| align=center |7
| align="left" | 8 || 14 || 435%
| align=center |17
| align=center |362%
|-
|-
| align=center |8
| align="left" | 9 || 16 || 443%
| align=center |19
| align=center |369%
|-
|-
| align=center |9
| align="left" | 10 || 18 || 452%
| align=center |21
| align=center |376%
|-
|-
| align=center |10
| align="left" | 11 || 20 || 460%
| align=center |23
| align=center |383%
|-
|-
| align=center |11
| align="left" | 12 || 22 || 469%
| align=center |25
| align=center |390%
|-
|-
| align=center |12
| align="left" | 13 || 24 || 477%
| align=center |27
| align=center |397%
|-
|-
| align=center |13
| align="left" | 14 || 26 || 485%
| align=center |29
| align=center |405%
|-
|-
| align=center |14
| align="left" | 15 || 28 || 494%
| align=center |31
| align=center |412%
|-
|-
| align=center |15
| align="left" | 16 || 30 || 505%
| align=center |33
| align=center |419%
|-
|-
| align=center |16
| align="left" | 17 || 32 || 511%
| align=center |35
| align=center |426%
|-
|-
| align=center |17
| align="left" | 18 || 34 || 519%
| align=center |37
| align=center |433%
|-
|-
| align=center |18
| align="left" | 19 || 36 || 528%
| align=center |39
| align=center |441%
|-
|-
| align=center |19
| align="left" | 20 (M) || 38 || 536%
| align=center |41
| align=center |448%
|-
|-
| align=center |20 (M)
| align="left" | 21 || -* || 545%
| align=center |43
| align=center |455%
|}
|}
</tabber>
<br>


== [[Skill Note]]  ==
== [[Skill Notes|Skill Note]]  ==
<center>{{quotation|Hm, what? Running is too hard for you? It's not fun? Then, you must improve your breathing technique! Try it now! Wooo Saaaaa! -Kun Nuri}}</center>
'''Name:''' The Running Man (NA) / (신나는 달리기-"Exciting Jog")
'''Name:''' The Running Man (NA) / (신나는 달리기-"Exciting Jog")


'''Description:''' Decreases MP cost of Initial cast to 10 MP and Continuous usage by 75%.
'''Description:''' Cooldown increased by 4 seconds and MP usage halved.
*More speed while activated.
<br>
 
==Tips and Details==
*'''Burning Rush''' can be a very useful catching skill due to its quick activation, Super Armor, and low MP cost. After launching, you can catch your target with skills or combos.
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|H5kJSFzZEWE|300}}
|Between its initial release and the 03/29/2012 KR Patch, [[Raven]] would dash forward for as long as the skill key is held down. While he was running, he will knock away any enemy in his path.
|}
<br>
<br>


== Tips and Details ==
==Updates==
*[[Burning Rush]] is unique in that it's one of the only Actives, if not ''the'' only Active that can be canceled into another Active, as well as Special Actives, and Buffs while the skill is still being held down, making it useful for catching or extending the range of certain skills.  
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
**For example, when Burning Rush is tapped, [[One Flash]] can gain about an on screen inch from the slight slide Burning Rush gives when tapped.
|-
*Since the skill doesn't have a cooldown, the skill can be spammed on stoic mobs/bosses for free mp. This was changed in a later patch.
! colspan=2 | Date !! rowspan=2 | Changes
|-
! KR !! NA
|-
| 08/06/2009 || 08/03/2011 || colspan=2 align="left" |
*'''Burning Rush''' added.
|-
| 03/29/2012 || - || align="left" |
*{{nerf|Added cooldown time.}}
|-
| 11/07/2013 || 02/12/2014 || align="left" |
*{{buff|'''Damage''' increased.}}
*Skill note effect changed.
|-
| 08/06/2015 || 01/13/2016 || align="left" |
*'''Burning Rush''' deleted, functionality given to [[Over Taker]]'s new >>ZX combo.
|}
<br>
<br>


== Updates ==
== Alternative Names ==
*3/29/2012 KR
{{AlternateLanguages
** Added cooldown time.
|Color={{ColorSel|CharLight|Raven}}
|KR=버닝 러시        |KRName=Burning Rush
|FR=Chasse enflammée |FRName=Inflamed Hunt
|CN=燃烧列车 |CNName=Burning Train
}}
<br>
<br>
<tabber>
|-|
NA=
{{RaSkills}}
|-|
KR=
{{RaSkillsKR}}
</tabber>


[[Category:Raven_Skills]]
[[Category:Deleted Skills]]

Latest revision as of 19:30, 23 March 2024

[Active]
Charge forward while in Super Armor status to send enemies flying.


Requirements

Class Master Level Required SP Cost per Level Alternative
Raven Lv. 20 5 2 Breaking Fist


Skill Information

Skill Level Level Required Damage (Physical) MP Usage Cooldown
1 5 376% 20 MP 4 Seconds
2 384%
3 392%
4 6 401%
5 8 409%
6 10 418%
7 12 426%
8 14 435%
9 16 443%
10 18 452%
11 20 460%
12 22 469%
13 24 477%
14 26 485%
15 28 494%
16 30 505%
17 32 511%
18 34 519%
19 36 528%
20 (M) 38 536%
21 -* 545%


Skill Note

Hm, what? Running is too hard for you? It's not fun? Then, you must improve your breathing technique! Try it now! Wooo Saaaaa! -Kun Nuri

Name: The Running Man (NA) / (신나는 달리기-"Exciting Jog")

Description: Cooldown increased by 4 seconds and MP usage halved.

Tips and Details

  • Burning Rush can be a very useful catching skill due to its quick activation, Super Armor, and low MP cost. After launching, you can catch your target with skills or combos.


Old Version

Video Description
Between its initial release and the 03/29/2012 KR Patch, Raven would dash forward for as long as the skill key is held down. While he was running, he will knock away any enemy in his path.


Updates

Date Changes
KR NA
08/06/2009 08/03/2011
  • Burning Rush added.
03/29/2012 -
  • Added cooldown time.
11/07/2013 02/12/2014
  • Damage increased.
  • Skill note effect changed.
08/06/2015 01/13/2016
  • Burning Rush deleted, functionality given to Over Taker's new >>ZX combo.


Alternative Names

Server Name Translation
South Korea 버닝 러시 Burning Rush
China (Simplified Chinese) 燃烧列车 Burning Train
France Chasse enflammée Inflamed Hunt