Commander's Mark: Difference between revisions

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<br>
== Requirements  ==
== Requirements  ==
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<br>
== Skill Information  ==
== Skill Information  ==
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|-
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level'''
| '''Skill Level'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Max number of beacons
| '''Initial Impact Damage'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Damage
| '''Max number of targets<br>that can be marked'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Damage of missiles
| '''Damage of missiles'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Number of missiles
| '''Number of missiles'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Cooldown
| '''MP Usage'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | MP Consumption
| '''Cooldown'''
|-
|- align="center"
| align="center" |1
| align="left" | 1
| align="center" rowspan="8" style="border-style: solid; border-width: 1px" | 3
| 100%
| align="center" style="border-style: solid; border-width: 1px" | 100%
| rowspan="8" | 3
| align="center" rowspan="8" style="border-style: solid; border-width: 1px" | 20%
| rowspan="8" | 20%
| align="center" rowspan="2" style="border-style: solid; border-width: 1px" | 1
| rowspan="2" | 1
| align="center" rowspan="8" style="border-style: solid; border-width: 1px" | 10 seconds
| 24 MP
| align="center" style="border-style: solid; border-width: 1px" | 24 MP
| rowspan="8" | 10 seconds
|-
|- align="center"
| align="center" style="border-style: solid; border-width: 1px" | 2
| align="left" | 2
| align="center" rowspan="2" style="border-style: solid; border-width: 1px" | 150%
| rowspan="2" | 150%
| align="center" style="border-style: solid; border-width: 1px" | 28 MP
| 28 MP
|-
|- align="center"
| align="center" style="border-style: solid; border-width: 1px" | 3
| align="left" | 3
| align="center" rowspan="2" style="border-style: solid; border-width: 1px" | 2
| rowspan="2" | 2
| align="center" style="border-style: solid; border-width: 1px" | 32 MP
| 32 MP
|-
|- align="center"
| align="center" | 4
| align="left" | 4
| align="center" rowspan="2" style="border-style: solid; border-width: 1px" | 200%
| rowspan="2" | 200%
| align="center" style="border-style: solid; border-width: 1px" | 36 MP
| 36 MP
|-
|- align="center"
| align="center" | 5(M)
| align="left" | 5 (M)
| align="center" rowspan="2" style="border-style: solid; border-width: 1px" | 3
| rowspan="2" | 3
| align="center" style="border-style: solid; border-width: 1px" | 40 MP
| 40 MP
|-
|- align="center"
| align="center" | 6
| align="left" | 6
| align="center" rowspan="2" style="border-style: solid; border-width: 1px" | 250%
| rowspan="2" | 250%
| align="center" style="border-style: solid; border-width: 1px" | 44 MP
| 44 MP
|-
|- align="center"
| align="center" | 7
| align="left" | 7
| align="center" rowspan="2" style="border-style: solid; border-width: 1px" | 4
| rowspan="2" | 4
| align="center" style="border-style: solid; border-width: 1px" | 48 MP
| 48 MP
|-
|- align="center"
| align="center" | 8
| align="left" | 8
| align="center" style="border-style: solid; border-width: 1px" | 300%
| 300%
| align="center" style="border-style: solid; border-width: 1px" | 52 MP
| 52 MP
|}
|}



Revision as of 16:42, 12 April 2013


[Active] Chung plants a targeting beacon on the enemies. When a targeted enemy is hit by Chung or any teammates, several missiles will fall from the sky targeting the hit enemy.


Requirements

Class Master SP Requirement
Shelling Guardian
Lv5
55 SP


Skill Information

Skill Level Initial Impact Damage Max number of targets
that can be marked
Damage of missiles Number of missiles MP Usage Cooldown
1 100% 3 20% 1 24 MP 10 seconds
2 150% 28 MP
3 2 32 MP
4 200% 36 MP
5 (M) 3 40 MP
6 250% 44 MP
7 4 48 MP
8 300% 52 MP


Skill Note

Name: 특제 폭격 세러모니 - "Special bombing ceremony"(KR)

Description: There will be a 20% chance when firing to produce a red missile that does 1.65 times more damage and has a larger explosion.


Tips and Details

  • The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.

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